A trip through the fantasy worlds I enjoy

Beta 2, which adds diplomacy, trade, the United Planets, and the Krynn faction, is now available! Log into your Steam client to automatically update Galactic Civilizations III, and don’t forget to give us your feedback on the official or Steam forums.


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Features

Added Diplomacy

Added the Krynn Faction: Including Racial traits and Unique Technology Tree

Added the ability to trade: Credits, Techs, Ships, Starbases, Planets and Strategic Resources

Added the ability to build trade routes with other players planets

Added Rally Points, to command your fleets to a location of your choosing

Added United Planets and United Planets Resolutions in order to govern the galaxy

Added a new mood system which drives the AI's choices in decision making

Added the Influence Victory

Added the Alliance Victory

Added the Ascension Victory

Added the Research Victory

Added Universal Translator Tech, needed in order to communicate with the other factions of the game

Added two options to the game settings : Event Frequency & United Planets Frequency

Added In-game Victory Options, to change the victory conditions of the game if you so choose

Added the flavor text system which is the foundation to create unique user experiences

Added decommission button to shipyard screen, enabling the ability to delete an unwanted shipyard

Added a first contact screen when you meet another civilization for the first time

Added Galactic events (19 new events) which can randomly occur as you play

Added the ability to have Galactic Events offer ideological choices in how you deal with them (similar to colonization events)

Added new music to Diplomacy, Govern and Ship Yard Screens

Added Precursor Relics

Added Huge galaxy map size

Can now decommission ships and get credits back

 
Balance
 
Too many balance changes to mention
 

UI

Added Diplomacy/Foreign Relations Screen

Added trade screen and trade route map making it easier to manage and view trade routes

Added Rally Points Screen giving you the ability to command ships to their desired location

Added treaties screen so that treaties can be observed or broken if desired

Added "at war/peace" icons to the power tab to display which civilzations you are at war/peace with

Added a popup to display when a planet becomes culture flipped

Brought back adjacency arrows to the planet screen

Approval system updated: production now slows when the treasury goes negative

Added you have been invaded notification

Added a popup to display ship movement on the hex grid, making it easier to calculate ship movement

Fixed mini map scaling issues, (so it fits in the box better)

Enabled minimap zoom

Made the minimap able be displayed on other screens. (Trade routes - Rally points etc.)

New shipyards will now request the starting planet

Loading screen now has a check box list of sponsor planets so player can choose what planets to take population from

Population on the main game window to only show 1 decimal "12.5" instead of "12.50"

 
AI
 
Weaker AI fleets gang up on a stronger fleet
 
AI are now better at improvement placing choices, use adjacency, and use planet features

AI now reuses shipyards instead of just making one every time for each planet

 
Fixes

Fixed mini map scaling issues (so it fits in the box better)

New font system so that text would display for Intel embedded graphics users (also improved performance)

Smooth ship movement on screen (reduce zigzag patterns)

Fixed issues with Black holes being visible over the FOW

Camera now centers on the planet that is being colonized

Camera now centers on the battle that is taking place

Fixed a bug where there was an issue with Planets attacking adjacent ship

Fixed long loading times

Fixed particle effect performance issues

Fixed graphical issues with the ships

Fixed crash when custom parts were added to ship design

Fixed an issue that allowed you to put more than 1 cargo modules per ship

Fix error in Prerequisites on Culture Improvements

Fixed an issue where star bases and shipyards would not observe logistics laws

Fixed an issue on the planet screen where terraforming selection tiles go off of the map

Fixed an issue where ships would animate under FOW

Loading ships now take evenly from all sponsor worlds by default

Fixed an issue with non-english symbol/character in the user's profile path causing the game to not save properly

Memory Usage fixes


Comments (Page 1)
on Oct 14, 2014

Sweet, hopefully the update will be available this week. Thanks for the information/

on Oct 14, 2014

Looking forward to it.

on Oct 14, 2014

Bussy, bussy, bussy.

on Oct 14, 2014

rejoice!

The one I am waiting for isthe battle update... pew pew pew...

 

on Oct 14, 2014

Nice! And yes, I want it yesterday!!!

on Oct 14, 2014

GREAT JOB Guys!

 

You Rock!

on Oct 14, 2014

Sounds good. The obvious question is when...

on Oct 14, 2014

 ...Event Frequency & United Plants Frequency

 

Plants of Galactic Civilizations!  For too long have we been oppressed by the terraforming of the major races!  Now is the time to unite, to rise up and throw off the yoke of our non-photosynthetic masters!

 

...Sorry.

on Oct 14, 2014

We are scheduled for this Thursday assuming no issues come up in QA.

I've definitely been enjoying playing and bartering with the AI players (btw, never trust the Drengin). In our first build the AI would trade techs for about anything so there was a crazy tech race going on, but things are more balanced now. We need feedback from you folks to figure out if its to tight or loose in the latest but its feeling pretty good to me. Paul has been in playing and tweaking things on a daily basis.

Tohron

Quoting ,



 ...Event Frequency & United Plants Frequency

Plants of Galactic Civilizations!  For too long have we been oppressed by the terraforming of the major races!  Now is the time to unite, to rise up and throw off the yoke of our non-photosynthetic masters!

...Sorry.

Hahahahaha. That's so funny I'm tempted to leave the typo.

on Oct 14, 2014

Hmm, a plant based faction, like Ents from LOTR perhaps. They naturally have longer life support range due to hibernation. They can deal with more ranges of temperature, so the spaceship doesn't have to use as much energy to sustain them. However, the do suffer from slow growth (and termites)

Perhaps they have anteaters for pets. Some factions could even have allergies to them when they pollinate! A ragweed bomb! Oh the possibilities!

 

on Oct 14, 2014

Thank you for the pre-release information, but most especially, thank you for the will to put an anticipated date out there, too. 

on Oct 15, 2014

I'm very excited!

on Oct 15, 2014

NorsemanViking
I'm very excited!

 

And here I thought you were just sitting on one of your helmets...

on Oct 15, 2014

Let's go!

on Oct 15, 2014

Tohron



 ...Event Frequency & United Plants Frequency

 

Plants of Galactic Civilizations!  For too long have we been oppressed by the terraforming of the major races!  Now is the time to unite, to rise up and throw off the yoke of our non-photosynthetic masters!

 

 

-tid242

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