A trip through the fantasy worlds I enjoy
DerekPaxton's Articles In GalCiv III Dev Journals
August 8, 2019 by DerekPaxton
GalCiv3 has come a long way since release. It has added governments, mercenaries, citizens, thousands of free to download ships and factions to play as and more tools to manage your growing empire. I sat down to play some today with the 3.8 patch and decided to have some fun. One of the new features in 3.8 is the Galactic Ascension Status. So I wanted to play a game where I pursued an Ascension victory. I picked the Altarian's since they get a boost from Precursor Artifacts, I set my universe...
March 20, 2015 by DerekPaxton
  –RELEASED 03/26/2015– Galactic Civilizations III Beta 5 is now available! See below for details on custom factions, planetary invasion, minor factions, diplomacy improvements, and much more: This is the beta where the game becomes yours. Being able to create custom factions, modding the game, having access to game settings which dramatically alter the type of game you want to play all come in here. There is a lot more content, and the game has gone thro...
February 21, 2015 by DerekPaxton
  In a prior Developer Blog ( https://forums.galciv3.com/461709/page/1/  ) I talked about all the cool stuff you can do in the Custom Race tool. We give you a bunch of images, traits, abilities and settings to create whatever race you want. But, if you really want to make something unique you can go so much further. In this post I’ll talk about how modding works in Galactic Civilizations III and show you how I used it to make a new faction for the game, the Ghosts of Abbado...
February 19, 2015 by DerekPaxton
  We are hard at work creating the next Galactic Civilizations III beta and we will have a lot of fun things for you to play with. But I wanted to talk about one of my favorites, Custom Races. First off there are 2 ways to create custom races. First you can add them as a mod (but more about that in a future post). For this post I wanted to talk about everything you can do in the in game tool to create a wide variety of unique, interesting and weird species to populate your universes. ...
January 20, 2015 by DerekPaxton
  –RELEASED 01/22/2015– Galactic Civilizations III Beta 4 is now available! See below for details on the battle viewer, ideology revamp, extreme worlds, and more:     Features Added a prototype version of the battle viewer, now you can see your fleets shoot lasers, launch missiles and blow each other up in glorious detail Added the ability to pause, restart or change the battle speed Added a free camera so you can view the battle for...
December 5, 2014 by DerekPaxton
 –RELEASED 12/11/2014– Galactic Civilizations III Beta 3 is now available! See below for details on the mechanical Yor race, the first pass at combat animations, cinematics, and more: Features   Added the Yor with their own line of spaceships, star bases, techs and general non-organic life weirdness. They aren’t exactly the best neighbors to run into when exploring space, but they do provide a fun opponent to go to war with. Added th...
December 4, 2014 by DerekPaxton
  I saw the following as I was reading through the GC3 change log: + CBattleGfxObjectShip:: UpdateMovement: Calculates a quaternion rotation at the given path point + CBattleGfxObjectPathData:: PathPoint: Removed yaw and pitch, replaced with orientation + CBattleGfxObjectPathData:: GetTransformAtTime: Now uses spherical interpolation of quaternions to calculate rotation matrix of the ship Either the GC3 programmers are making up words (always a possibility) or we have a team of v...
October 13, 2014 by DerekPaxton
Beta 2, which adds diplomacy, trade, the United Planets, and the Krynn faction, is now available! Log into your Steam client to automatically update Galactic Civilizations III, and don’t forget to give us your feedback on the official or Steam forums. # # #   Features Added Diplomacy Added the Krynn Faction: Including Racial traits and Unique Technology Tree Added the ability to trade: Credits, Techs, Ships, Starbases, Planets and Strategic Resources Add...
August 30, 2014 by DerekPaxton
  Dropping 32bit support was a huge change for Galactic Civilizations. On the one hand we know that it means that there is a percentage of potential customers that won't be able to play the game. On the other, we are able to do things we could never do before, such as play a game with 100 players, which is exactly what I did this week.  The following is the results. *** Disclaimer *** The following if from a super early version of the Beta 2 build. You will see some bu...