A trip through the fantasy worlds I enjoy

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As you may know, we've set a release date for Fallen Enchantress. It's October 23, 2012.

These past two years have been quite a journey. When I joined Stardock, I asked Brad how much freedom I would have with the Elemental universe.  Could I make it a new and different game than War of Magic? He said, "Do whatever needs to be done, take whatever time it needs, make a great game." He meant it and that brings us to where we are now.

Fallen Enchantress isn't an expansion pack.  It's a new game. It exists in the Elemental world but beyond that, it's a new take on a strategy game in that world.

I was excited for the opportunity because I believe in the concept of the game, that you could have a 4x strategy game set in an RPG world.  The unit promotion system in Civilization IV, a traditional RPG convention, is what inspired me to keep going down that road with Fall from Heaven.  And with Fallen Enchantress we could go even further.

And I had the opportunity to work with incredible people.  The Galactic Civilizations team brought a focus on customization as well as being amazing artists and developers.  I also got to work with fantasy author Dave Stern and Jon Shafer, as well as spending many nights over the past 2 years talking about game design and the industry with Brad.

It is sometimes said that the games industry doesn't make games like they used to. I think what they mean is that there are few games with large budgets that take chances anymore. Having had the opportunity to design and build something that is unique, I can appreciate why there is such risk adversity in our industry. How to describe Fallen Enchantress? 

Fallen Enchantress is not simply a fantasy version of Civilization nor is it an Ultima-style role playing game.  Our goal was to create a strategy game that existed in a role playing style world.  We embraced mechanics that linked the unit layer with the empire layer, to take two very different games, and blend them into one. This was no small task to be sure.  That's where you guys come in.

For the past year, you have been with us every step of the way. Your feedback and ideas have been critical into molding Fallen Enchantress into the rich, deep strategy game you have before you. I am sure some of you would like us to spend another year refining it. We would love that too. But it's time to tell the tale of the Fallen Enchantress and let fate (and the market) decide where we go next with this game world.

Despite a release date being given, we have not yet "gone gold". We will have one final public beta this Thursday. We will also be listening to your feedback to that beta.  

I cannot express how thankful we are for all your support and help these many months. Thank you for sharing your time and thoughts with us.  We look forward to talking and listening to you for years to come.

 

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Comments (Page 2)
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on Oct 09, 2012

FE has improved a lot, and I am happy to see it going "gold".

I fear, though, that it requires more polish. I will wait for Thursday's update to post a list of any issue I encounter.

Lets hope that I'm just a worrisome person and the game is bigger success than we hoped for!

 

on Oct 09, 2012

                                                                             o  o  o

These past two years have been quite a journey.    ...         

I can only imagine!  But thanks for this summarizing Post; as well as all of the good work you have put into E:FE  And, as a couple of other folks have noted: Thanks, also, for your patience with us (Beta testers, Forum Lurkers, and others), when we haven't always been entirely sane.

Two years ... wow ... I downloaded my copy of E:FE on February 24 of this year, and the last 7.5 months have seemed both fast (at times), and like a lifetime (at times).  I am coming up on about 90 hours of official game time; but really have spent a lot more time on E:FE, when I include my "JUST THINKING"  time.  There really has been a rich treasure trove of issues, mechanics, Fantasy literature, Sci-Fi, real-world history, and related topics to explore, and do some serious thinking about, all in relation to E:FE!    It really has been stimulating and fun ... Thanks for a great Beta-testing experience !           

on Oct 09, 2012

This and Planetside 2 have become the first game since the era of Baldur's Gate, Planetside, and Knights of the Old Republic which I can't stop playing or shut up about.

on Oct 09, 2012

Well done everyone at Stardock. This game is fun and unique, truly a work of art!

on Oct 09, 2012

Well done. Pretty cool experience the past 2 years, full of ups and downs, drama, popcorn, and Xia's ponies (or lack thereof).

on Oct 09, 2012


Thanks for the hard work.  Cheers to you all.

on Oct 09, 2012

I'm still hoping Xia's ponies are in there as an easter egg...

on Oct 09, 2012

Mistwraithe
I'm still hoping Xia's ponies are in there as an easter egg...

Check the 984 changelog lol

on Oct 10, 2012

Save for a few remaining bugs, I also think the game is ready. And, as we all know, with the continued support from Stardock and its modding capabilities, this is just the beginning.

I'm glad to say that, from my perspective, you guys have created a truly fun game. Hopefully, the market will perceive the same. And since this appears to be the last piece left to crown an amazing experience, I just want to wish you the best of lucks with that.

on Oct 10, 2012

Its been a great journey! 

on Oct 10, 2012

joasoze
Its been a great journey! 

It really has, lots of fun for us players too to participate in shaping the game. A special thanks to Frogboy and Derek Paxton for obviously reading and responding to complaints we have about the game.

on Oct 10, 2012

So beta testers, all boots on the ground for the final beta - if this thing goes out with major bugs, it's all your faults for not playing it enough.

on Oct 10, 2012

Thanks for getting here along with us Derek! You've shaped and polished the game into a true gem. With a bit of further polish it'll be the game I'll be playing for a long, long time.

Thanks very much for listening (and sometimes not listening) to all the different beta-testers here. I'm almost sad we're at the end of the beta cycle. Now excuse me I have to finish my game with Darsonia of the Fargoth before the final beta comes out!

on Oct 10, 2012


A great big "Thank You" to Derek & the team for getting FE to such a wonderful place.!

Derek - I hope we get to see more of your ideas come to life in the future.

Brad - Thanks for being a true gamer at heart.  Now give us something new to buy (GC3-hint, hint)!

on Oct 10, 2012

Thank you all for you efforts!  

It has been great to watch the seed grow from Elemental to Fallen Enchantress.  I for one will be a bit saddened by not having the beta any more. But I look forward to much game time with the released version, and the mods!  (hopefully multi-player too)

Look forward to hearing about your new projects.

 

Cheers!   

 

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