A trip through the fantasy worlds I enjoy

 

 

What is Legendary Heroes?

It's an expansion for Fallen Enchantress that adds the following:

1. A new Champion progression system.  Instead of random traits your champions have a trait tree that they can use to select traits as they level  up, grow your champions the way you want.

2. The ability to recruit special non-human champions.  Champions aren't just humans anymore.  Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.

3. New tactical combat options.  Swarm gives a bonus for every ally that surrounds the enemy you are attacking.  Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus).  Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.

4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).

5. New spells and abilities.  New range types have been added that allow for adjacent and line spells and abilities.  Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units.  Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell.  Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.

6. A new scenario.  Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left.  The war has begun.

 

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free.  If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.

 

How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99.  If you don't own Fallen Enchantress it will cost $39.99.

 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.

 

How has the champion system changed?

The biggest change is in how you gain champions.  They are no longer waiting on the map.  Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random.  It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.

In Legendary Heroes players have a new Fame attribute.  Fame is gained by building certain  improvements (though you can also get it from researching some techs and completing quests).  Completing the Tower of Dominion provides enough Fame to get your first Champion.  When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one.  All the champions have been redone to make these decisions more distinct and interesting.

With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built.  Not on map generation.

Champions can still be gained through quests, though these tend to be special cases.

There are also a lot of new champion traits that can be learned.  Some that grant access to new spells and abilities, some that improve existing abilities.  For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other.  A champion trait increase the amount of damage done when Cleaving.  Others increase damage with fire spells, or the amount of healing done when casting a Heal spell.  Traits can reduce casting times or increase the amount of accessories a champion can equip.

 

Monster champions?  Does that mean I can give a bear an axe and enchanted pants?

Each of the monster champions is special, such as Huhrus the Ogre.  You can get him through a quest in both FE and LH.  But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like.  Since he is an Ogre he gets all their benefits including having more hit points than a normal champion.  But he cannot wear normal armor, so there are pros and cons.

 

Have the graphics changed?

The graphics of the game have gone through considerable updates.  Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc.  Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer.  It is easier to tell what a specific tile is and which tiles have special things on them.

Legendary Heroes has a new Art Lead, Kay Fedewa.  It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).

Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix.  It's a culmination of a lot of little things working together.  It's the entire scene.  Small things that wouldn't be noticed add up.  Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.

 

Are there more changes?

Lots of more minor tweaks and improvements.  There is a new game option slider for production pace (so you can modify it seperatly than research pace).  Screens have been added (an army screen for managing multiple stacks in one tile) or improved.  The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.

When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points.  Turn it down to get weaker monsters and up to be facing level 8 bears and worse.

Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia.  In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies.  He can start fighting with his starting units and by the time they die be ready to get some new ones trained.

We have also added a feature based on player feedback.  The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty.  This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.

There are more, new items, new weapons, new armor, new quests, etc.

 

 

Does the addition of these new mechanics make the game more complex?

Our goal is to take FE to the next level with the expansion.  To make it into a better game, not a bigger game.  So things that were confusing or overly complex were cut.  For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive. 

I've also removed cutting/blunt/pierce damage.  The goal of those damage types was to make the weapons different from each other.  To make an axe different than a hammer.  But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.

Now the weapons have special abilities.  Spears have Impale, which strikes an enemy and the unit behind them.  Axes have Cleave, which can strike 3 units that are all adjacent to the attacker.  Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.  Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents).  Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered.  In other words, stats differences are okay differentiators, game play differences are better.

I've also cut Influence and Faction Prestige.  Influence fell victim to the go big or go home rule.  It just wasn't important enough to feel like its own thing.  Removing it makes gold more important for diplomacy.  Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire.  The more cities you have the higher your unrest is.  This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).

Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth.  So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.

 

Other links?

Website: https://www.elementalgame.com/legendary-heroes

 


Comments (Page 17)
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on Feb 24, 2013

acare84
Trusting Valve / Steam:


I can not overstate how the above two points as reasons to consider giving Steam and the company that operates, Valve, a leap of faith. One argument commonly heard against Steam on our forums is that people are worried that they are dependent on Steam's existence in the long term. What if Steam goes out of business in the distant future? Maybe I will not be able to play my games then. (sidenote: We do provide a "no-steam.exe" for our games for exactly this extremely unlikely case.

 

Gosh... I found myself checking this thread few times hoping for new non-steam option being re-considered, probably something worth a try anyway. Thanks a lot, acare84! 

on Feb 24, 2013

Just had the reason I don't like steam happen to me last night at work.  I work graveyards and pretty much have 6 hours of sitting around killing time to play games.  All I have at work internet wise is a very slow dial-up.  For this reason my steam is always set to offline.  Well I tried to launch a game tied to steam and steam decides its going to update itself.  It decided this even though I had "start in offline mode" set.  The update then flips out and trips my computers DEP which is odd since I've not changed anything from the last 20 times I've started steam on that computer.  So now my steam crashes on whenever I try to launch it and so I don't get to play any of my games because they all demand that steam be working.  I can't fix this at work because I don't have a good enough internet connection to reinstall steam and all my games.  This is what I have a problem with.  Steam decided to break and now I don't have any access to my games until I can reinstall it and hope it doesn't decide to break itself again.  I don't even know why it was trying to update when it was set to start in offline mode.

I'm fine with steam being an option for a game but I don't think its good to force it on people who don't want it.  It's frustrating to have another program ruining your ability to play a game you bought.

on Feb 25, 2013

I understand that the LH beta was planned to start in March.

Will the beta for LH be open? If not, how do you get to particiapte in it?

on Feb 25, 2013

Everything described in the original post sounds great! It sounds like much of FE's fluff is getting removed in favor of meaningful decision making which is awesome. I especially like that tactical combat and hero development are being fleshed out into interesting gameplay elements.

I pre-ordered WoM. I didn't like the game because I thought the game mechanics were weak and uninteresting. Whatever, I've bought worse games. When I got an email down the road that Stardock was going to give me the sequel for free I was really surprised; none of those worse games ever did this. I thought FE in beta was still kind of weak and uninteresting but much better. Each version has gotten better and I think FE right now is a good game and worth the price I paid for the original. This was a really unusual and standup move by Stardock to be sure. Nothing says independently produced like ethical behavior - definitely don't get that when publishers fund a game's development.

Legendary Heroes for free too? based on the original Elemental being boring? Wow. I would not have paid FE much attention and likely would have missed it becoming a good game because of WoM so giving that to me for free is actually a good business decision even though no publisher would ever allow this on a game they funded. However, LH I would likely buy based on the strength of FE, though I watch let's play type videos of all games before I buy nowadays (because of the worse games not WoM). LH for free is so contrary to normal business practices I feel like I must have misunderstood. This is how good people treat friends not how businesses behave. Very strange, but I'm certainly not complaining. Thanks Stardock!

on Feb 25, 2013

acare84
Steam is the future you should learn to live with it. And it is not evil like the whiners says... I am supporting Stardock for using Steam and will pre-purchase the game on the Stardock Store when it is available because they will give us Steam activation keys.

Steam is a pile of crap that wants to be like EA and control your library of games and you. But, they are finally in trouble and caught up with from the European Laws and Judges. Now they are going to have to make it where OWNERS of games they bought from Steam/Valve be able to RESELL those games if they want to. No more of this EULA lying Licensings malarky.

It's going to happen in the US as well before too long and then you're going to see Steam fall out of the sky.

The bad thing about this is it could bankrupt Steam and then they might have to chapter 7 or 11 or gah 13 and restructure. What does this mean to you the gamer who has invested all your money into Steam and your games library there? It will be GONE! poof! Kaput! See in a bankruptcy the consumer or the puny man is the LAST person to get anything back out of them.

So, Steam the way it is is Evil and bad for gamers in the long term. Nothing last forever and compaines fall and fail. The best online digital software outlets are Gamersgate and GOG as you actually OWN the games you buy from them unless they specificallly state a 3rd party client is required (which is usually a Steam controlled game). All you have to do is backup that setup.exe file and save your cd keys numbers and you'll have those games forever an ever. Not necessarily so with Steam.

on Feb 26, 2013

Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.

I really DO HOPE that they make that number actually depend on how well the targetted untits are armored! How stupid would it be to see a bolt go through the same number of units if at least one of the first in line was clad in full plate or had shields as if they'd all be in underwear...

on Feb 26, 2013

Could you create Death Magic Adept skills for Altar Blood Empire Henchmen, since they currently always have Life Magic Adept skills, even if they are Empire?

on Feb 26, 2013

DrFugue13

Guys, you gotta stop giving this stuff away for free!  I want you making great games for another 25+ years!  

Personally I like the move to Steam.  I was one of the people who pre-purchased Elemental so even when I got FE for free I bought it again on Steam, just because I like Steam and, well, like I said, you can't give this stuff away for free!

Thanks for once again reaffirming why I am so loyal to this company.  Much appreciated!

This inspired me to do the same.  I also got FE for free, and thought it was very generous.  But FE:LH is too much free stuff from such a fantastic company.  They have to eat, too.  The least I can do is buy a 2nd FE on Steam while it is on sale.

on Feb 26, 2013

Aristoi


Quoting DrFugue13, reply 76
Guys, you gotta stop giving this stuff away for free!  I want you making great games for another 25+ years!  

Personally I like the move to Steam.  I was one of the people who pre-purchased Elemental so even when I got FE for free I bought it again on Steam, just because I like Steam and, well, like I said, you can't give this stuff away for free!

Thanks for once again reaffirming why I am so loyal to this company.  Much appreciated!

This inspired me to do the same.  I also got FE for free, and thought it was very generous.  But FE:LH is too much free stuff from such a fantastic company.  They have to eat, too.  The least I can do is buy a 2nd FE on Steam while it is on sale.

 

They wouldn't do it if it wasn't economically feasible for them. Plus it generates good will, which can be very profitable in the long run. It was a very wise business decision. It would make a great case study in how short term losses could yield long term gains.

on Feb 26, 2013

This expansion pack looks like it fixes alot of the issues i had with the original game, even though the original game is still fun and addictive. The main changes that i like are the changes to tactical combat and the way heroes are recruited/leveled up.

I also like that it is steam exclusive. Steam is great when you have over 200+ games because it does all the patching and such for you. I have bought games from gamersgate, greenmangaming, getgamesgo impulse, steam and in retail boxes but I still find steam is the most convenient.

on Feb 27, 2013

Borg999

They wouldn't do it if it wasn't economically feasible for them. Plus it generates good will, which can be very profitable in the long run. It was a very wise business decision. It would make a great case study in how short term losses could yield long term gains.

Of course I am aware of the business rationale.  That said, Brad doesn't have to operate strictly from economic feasibility.  It's his company and if he wants to run in the red to do penance for failures of previous products, that's his decision to make.  I don't see that that alters my desire (and others) to soften the economic cost.  This is costing them money, after all, and any long term good will be difficult to quantify.

on Feb 27, 2013

Aristoi



Quoting Borg999,
reply 249

They wouldn't do it if it wasn't economically feasible for them. Plus it generates good will, which can be very profitable in the long run. It was a very wise business decision. It would make a great case study in how short term losses could yield long term gains.


Of course I am aware of the business rationale.  That said, Brad doesn't have to operate strictly from economic feasibility.  It's his company and if he wants to run in the red to do penance for failures of previous products, that's his decision to make.  I don't see that that alters my desire (and others) to soften the economic cost.  This is costing them money, after all, and any long term good will be difficult to quantify.

Well my point is that it was soley a business decision, it had nothing to do with penance. If penance was his motivation, he could just say a few hail Marys and acts of contrition and be done with it.

It may be difficult to quantify, but customer goodwill is priceless. Any savy business person would activty try to build it up.

on Feb 28, 2013

like the sound of most of the changes provided the AI is properly coded to use them

(otherwise the game will become way too easy)

 

heros

Governors need fixing. As it stands assassin and warrior, over power mage, and governor is useless, as often stated because they can't level when using their power. Easily fixed by either binding them to cities, but not requiring being stationed there or by making them completely separate no maintenance heroes who can't fight(or maybe only fight defending cities) and only level with their cities. Other things need fixing too, like some upper level magics being worthless, and various worthless abilities, but I suspect the tree structure vs random trait structure is more conductive to fixing these problems.

 

unrest for more cities??? Please say this isn't final.

It is a horrible mechanic. Civ has proved this. If I remember right some of Frogboy's early posts said as much. I'd have to dig up the post but it something to the effect of penalties are BAD. In the same vein as maintenance is BAD. Keep things simple and make choices between 2 awesome things. 

Adding unrest penalties with lots of cities is sure to make conquest a negative at some point. This is an inherent result of the mechanic; it cannot be avoided. Every game with the mechanic has had this problem and consequently they have not been FUN. Civ 5 has this problem. Alpha Centauri had the problem and reportedly every other civ game also had it. The problem is so bad in civ 5 that at times I just have to burn every new city I conquer and sometimes even refrain from conquering new cities until my existing conquests have finished burned. It makes no sense why winning the war should skrew my empire and even halt the advance of my armies. I understand that lots of cities makes them not special and managing them a tiresome chore. The solution of only having certain spots allow settlements was a good direction. To finish the job, there just need to be less of them and the locations and thus cities should be much more unique- see ability differentiation being better than stats.

on Feb 28, 2013

on steam:

I feel like I understand both sides.

+ I love the simplicity of buying and installing the games.

+ Automatic updates. Less hassle, better and more secure software, less pain for devs == cheaper software. no more, remember to check for an update find the download link and run the installer crap.

- DRM (which is always subject to change- thus games I bought could always be rendered useless w/o practical solutions- say what you like suing isn't pleasant) e.g. the never really owning the game

DRM is the reason I never bought an MP3 until Amazon broke Apple's monopoly and offered DRM free music.

- can't resell the games

 

I can live with steam because:

* its convenient

* I don't really resell/loan games, nor play them many years later.

* they offer great sales -> If I don't pay full price I don't mind as much not owning the game- for the right price and use, I can think of it as a weird form of renting

 

Not everyone uses games the way I do, so I understand their reaction here to steam.

The threat of steam going away is a very real threat. Apple has changed the world or software with their iPhone and its appStore. It is a great relief from viruses (though no ads which are an insidiously common appStore plague). Google, Amazon, and Microsoft copied them... Their competition is only just getting started.

on Feb 28, 2013


Adding unrest penalties with lots of cities is sure to make conquest a negative at some point. This is an inherent result of the mechanic; it cannot be avoided.

WRONG! Because just like in Civilization you don't have to TAKE POSSESSION to conquer the map. You merely just RAZE the cities that cause you problems. No maint no revolts no unrest. Plus if you take the SLAVE trait all the more merrier.

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