A trip through the fantasy worlds I enjoy

 

 

What is Legendary Heroes?

It's an expansion for Fallen Enchantress that adds the following:

1. A new Champion progression system.  Instead of random traits your champions have a trait tree that they can use to select traits as they level  up, grow your champions the way you want.

2. The ability to recruit special non-human champions.  Champions aren't just humans anymore.  Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.

3. New tactical combat options.  Swarm gives a bonus for every ally that surrounds the enemy you are attacking.  Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus).  Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.

4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).

5. New spells and abilities.  New range types have been added that allow for adjacent and line spells and abilities.  Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units.  Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell.  Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.

6. A new scenario.  Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left.  The war has begun.

 

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free.  If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.

 

How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99.  If you don't own Fallen Enchantress it will cost $39.99.

 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.

 

How has the champion system changed?

The biggest change is in how you gain champions.  They are no longer waiting on the map.  Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random.  It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.

In Legendary Heroes players have a new Fame attribute.  Fame is gained by building certain  improvements (though you can also get it from researching some techs and completing quests).  Completing the Tower of Dominion provides enough Fame to get your first Champion.  When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one.  All the champions have been redone to make these decisions more distinct and interesting.

With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built.  Not on map generation.

Champions can still be gained through quests, though these tend to be special cases.

There are also a lot of new champion traits that can be learned.  Some that grant access to new spells and abilities, some that improve existing abilities.  For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other.  A champion trait increase the amount of damage done when Cleaving.  Others increase damage with fire spells, or the amount of healing done when casting a Heal spell.  Traits can reduce casting times or increase the amount of accessories a champion can equip.

 

Monster champions?  Does that mean I can give a bear an axe and enchanted pants?

Each of the monster champions is special, such as Huhrus the Ogre.  You can get him through a quest in both FE and LH.  But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like.  Since he is an Ogre he gets all their benefits including having more hit points than a normal champion.  But he cannot wear normal armor, so there are pros and cons.

 

Have the graphics changed?

The graphics of the game have gone through considerable updates.  Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc.  Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer.  It is easier to tell what a specific tile is and which tiles have special things on them.

Legendary Heroes has a new Art Lead, Kay Fedewa.  It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).

Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix.  It's a culmination of a lot of little things working together.  It's the entire scene.  Small things that wouldn't be noticed add up.  Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.

 

Are there more changes?

Lots of more minor tweaks and improvements.  There is a new game option slider for production pace (so you can modify it seperatly than research pace).  Screens have been added (an army screen for managing multiple stacks in one tile) or improved.  The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.

When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points.  Turn it down to get weaker monsters and up to be facing level 8 bears and worse.

Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia.  In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies.  He can start fighting with his starting units and by the time they die be ready to get some new ones trained.

We have also added a feature based on player feedback.  The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty.  This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.

There are more, new items, new weapons, new armor, new quests, etc.

 

 

Does the addition of these new mechanics make the game more complex?

Our goal is to take FE to the next level with the expansion.  To make it into a better game, not a bigger game.  So things that were confusing or overly complex were cut.  For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive. 

I've also removed cutting/blunt/pierce damage.  The goal of those damage types was to make the weapons different from each other.  To make an axe different than a hammer.  But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.

Now the weapons have special abilities.  Spears have Impale, which strikes an enemy and the unit behind them.  Axes have Cleave, which can strike 3 units that are all adjacent to the attacker.  Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.  Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents).  Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered.  In other words, stats differences are okay differentiators, game play differences are better.

I've also cut Influence and Faction Prestige.  Influence fell victim to the go big or go home rule.  It just wasn't important enough to feel like its own thing.  Removing it makes gold more important for diplomacy.  Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire.  The more cities you have the higher your unrest is.  This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).

Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth.  So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.

 

Other links?

Website: https://www.elementalgame.com/legendary-heroes

 


Comments (Page 4)
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on Feb 05, 2013

This sounds great!

Can I get one clarification also please? Those of us getting LH for free (via the pre-order of WoM) will be getting it via Steam as a whole separate game? Meaning I can leave my current FE installation through Stardock installer alone, also install LH via Steam, and have both available to play at anytime???

Hope that is what you are saying, because that sounds perfect!

Either way, bring it on!!!

 

on Feb 05, 2013


 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.

Holy crap! (yes, this is my PANIC face) I think I totally mis-read this. I took it to mean that steam will also support this expansion.

PLEASE don't tell me you REQUIRE steam to run this?!? Cause I don't have a steam account.....nor do I ever want one. I don't want a third party to have the control of telling me what software I am and am not allowed to run. I don't want automatic updates overriding or corrupting my mods. I don't want that stupid gaming engine taking up my very VALUABLE memory dedicated for FE. I don't want having to be online to play an offline, SINGLE player, game.

 

 

on Feb 05, 2013

Derek,

I see that FELH will be steam only.

Will we be able to play FELH without being connected to the internet?    I know that Steam requires an internet connection for a number of games.  

 

Thanks.


 

on Feb 05, 2013

I also am VERY concerned about the sublimated ICE issue, specially as of my twelve game capable systems ((7) hardware AND OS(multiboot 2 - 3 os on three machines)), ice is only on 4 systems of the twelve, and my main development systems do NOT get ice due to certain parts of the licence for ICE (ie they will SCAN my computer and take any files they want without compensation and the way I read this includes MY own program code not just limited to the files of the game(s) that come through their system) and my dev machines are among my better gaming systems.

and the ONLY thing I have on ICE is rebellion(which I have barely played since release and just do NOT feel like playing due to the DEMAND that ICE be both installed AND running before I can play which discourages me from playing such games.

I would be slightly more tolerant of ICE if it did NOT DEMAND to BE running when I want to game as I do NOT play online.

but other than the negative of ICE, the rest sounds interesting, but ICE is a HUGE negative

harpo

on Feb 05, 2013

One more question. I take it current mods will be unable to work with LH, any chance the new game is going to have some upgraded modding tools and/or mod selection upgrades?

on Feb 05, 2013

I think it would be smarter for the game to check online for updates, giving players a link and etc. instead of forcing them on steam, that said I don't mind using steam myself.

Sincerely
~ Kongdej

on Feb 05, 2013

 

 

I've also cut Influence and Faction Prestige.  Influence fell victim to the go big or go home rule.  It just wasn't important enough to feel like its own thing.  Removing it makes gold more important for diplomacy.  Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire.  The more cities you have the higher your unrest is.  This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).

All of the changes sound great, however one question I would ask is how does the change described in the quote interact with conquering enemy factions. Often times in the regular FE you'd sweep through your enemies lands once you beat their standing armies. This leads to having 3-5 new enemy cities with loads of unrest. You'd either wait five turns and raze them, or immediately begin building unrest buildings so the cities would actually be useful in 30-40 turns. Are these new cities going to automatically create a bigger faction wide penalty to unrest to your original founded cities, disincentivizing blitzkrieg gameplay?

I really dislike the five turn raze mechanic and feel we should be immediately rewarded with options to sack the city and keep the war machine moving. This new mechanic appears on the surface to negatively interact with the existing system as it relates to city conquest.

Personally I would love to see a Raze option, or Loot & Raze to instantly burn the city to ashes and loot gold and resources from the conquered city; as soon as the battle is won. I'm somewhat neurotic about laying my cities out "just so", that I end up waiting five turns and razing enemy cities because they offer me no additional advantage other than a small gain by the time I'm wiping out empires.


on Feb 05, 2013

Are mechanics for Governers being addressed as well? Such as adding buildings that yield experience for Governers or a slow consistant growth option, so we don't have to micromanage Governers to grow them?

on Feb 05, 2013

Awesome!  I am looking forward to this expansion.  I cant wait. 

on Feb 05, 2013

Kongdej
I think it would be smarter for the game to check online for updates, giving players a link and etc. instead of forcing them on steam, that said I don't mind using steam myself.

Sincerely
~ Kongdej

 

Heh I've slowly been brought over to steam as more and more developers place their values in the backseat in exchange for conveniences. Steam is a slick system and it work pretty well. A very tempting serpent that looks friendly compared to EA or Ubisofts distributor newtork. But then nothing ruins a thing like success. Someday some venture capitalist is gonig to buy up valve with an offer they cant refuse and its going to get the gamespy treatment.. except all restruant will be taco bell at that point so we 'll all just have to grim, smile and thank our capitalist overlords. 

Anyone think it strange they didnt go with impulse as their distributor...I mean...it was stardocks own program at one point.

Derek Paxton


FE will still be supported.  We have continued to release patches FE throughout and we are working on the next patch.

People who have purchased the map pack will also receive it for Legendary Heroes.

I can see the google results now: Fallen Enchantress:basic = Lame duck extinct software

on Feb 05, 2013

You people need to realize that you can set Steam to not update your game if you don't want to. Steam also works offline just fine. Online authentication is only required for games that have another DRM implemented like Anno 2070 did, Steam does not impose this. Steam also supports beta patches and you can opt to receive beta patches automatically if you want to. It also supports updates to AMD drivers automatically and its memory footprint is under 30MB of RAM. It has all kinds of awesome community stuff like groups, in-game chat, online storage for savegames and game settings, trading etc. That's the Steam program itself, the crazy sales the store has are another story...

Be more open-minded, Steam is awesome.

EDIT: 

enoeraew37
Anyone think it strange they didnt go with impulse as their distributor...I mean...it was stardocks own program at one point.

Gamestop has turned Impulse into an abomination and the Gamestop store simply sucks compared to Steam or GreenManGaming (which offers Steam keys which I can purchase in USD, not in the more expensive Euros from Steam  )

on Feb 05, 2013

So much awesome!

on Feb 05, 2013

[quote]You people need to realize that you can set Steam to not update your game if you don't want to.[\quote]

That is not true for Skyrim.  Betheseda and/or Steam forces their patches regardless of the setting.  Yes, you can prevent this by running offline, but if you want to see what is new or what mods are available, you have to log in.  At that point the update starts and you are locked out until it finishes.  If the installed mods aren't compatible, the game is borked.  This has been enough of a headache for me that I have sworn off Steam. period.

I don't know if its Steam or Betheseda that forces the update, but I really don't care.  Even if it is Betheseda, I fault Steam for allowing Betheseda to override my settings.  I don't want to update a single player game and/or mod(s) until I'm ready to start a new game.  I shouldn't have a patch forced on me until I'm ready for it.

on Feb 05, 2013

Can we get in the beta if we didn't have WoM?  Perhaps as part of preordering it?  You know, for us existing FE players.

on Feb 05, 2013

Yes, you can prevent this by running offline, but if you want to see what is new or what mods are available, you have to log in.

Actually if you right-click any game and go to Properties -> Updates you can select to not update that game. I don't own Skyrim, but for every game I own I can do that and I don't have to be offline.

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