A trip through the fantasy worlds I enjoy

 

 

What is Legendary Heroes?

It's an expansion for Fallen Enchantress that adds the following:

1. A new Champion progression system.  Instead of random traits your champions have a trait tree that they can use to select traits as they level  up, grow your champions the way you want.

2. The ability to recruit special non-human champions.  Champions aren't just humans anymore.  Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.

3. New tactical combat options.  Swarm gives a bonus for every ally that surrounds the enemy you are attacking.  Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus).  Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.

4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).

5. New spells and abilities.  New range types have been added that allow for adjacent and line spells and abilities.  Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units.  Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell.  Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.

6. A new scenario.  Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left.  The war has begun.

 

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free.  If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.

 

How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99.  If you don't own Fallen Enchantress it will cost $39.99.

 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.

 

How has the champion system changed?

The biggest change is in how you gain champions.  They are no longer waiting on the map.  Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random.  It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.

In Legendary Heroes players have a new Fame attribute.  Fame is gained by building certain  improvements (though you can also get it from researching some techs and completing quests).  Completing the Tower of Dominion provides enough Fame to get your first Champion.  When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one.  All the champions have been redone to make these decisions more distinct and interesting.

With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built.  Not on map generation.

Champions can still be gained through quests, though these tend to be special cases.

There are also a lot of new champion traits that can be learned.  Some that grant access to new spells and abilities, some that improve existing abilities.  For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other.  A champion trait increase the amount of damage done when Cleaving.  Others increase damage with fire spells, or the amount of healing done when casting a Heal spell.  Traits can reduce casting times or increase the amount of accessories a champion can equip.

 

Monster champions?  Does that mean I can give a bear an axe and enchanted pants?

Each of the monster champions is special, such as Huhrus the Ogre.  You can get him through a quest in both FE and LH.  But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like.  Since he is an Ogre he gets all their benefits including having more hit points than a normal champion.  But he cannot wear normal armor, so there are pros and cons.

 

Have the graphics changed?

The graphics of the game have gone through considerable updates.  Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc.  Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer.  It is easier to tell what a specific tile is and which tiles have special things on them.

Legendary Heroes has a new Art Lead, Kay Fedewa.  It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).

Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix.  It's a culmination of a lot of little things working together.  It's the entire scene.  Small things that wouldn't be noticed add up.  Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.

 

Are there more changes?

Lots of more minor tweaks and improvements.  There is a new game option slider for production pace (so you can modify it seperatly than research pace).  Screens have been added (an army screen for managing multiple stacks in one tile) or improved.  The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.

When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points.  Turn it down to get weaker monsters and up to be facing level 8 bears and worse.

Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia.  In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies.  He can start fighting with his starting units and by the time they die be ready to get some new ones trained.

We have also added a feature based on player feedback.  The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty.  This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.

There are more, new items, new weapons, new armor, new quests, etc.

 

 

Does the addition of these new mechanics make the game more complex?

Our goal is to take FE to the next level with the expansion.  To make it into a better game, not a bigger game.  So things that were confusing or overly complex were cut.  For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive. 

I've also removed cutting/blunt/pierce damage.  The goal of those damage types was to make the weapons different from each other.  To make an axe different than a hammer.  But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.

Now the weapons have special abilities.  Spears have Impale, which strikes an enemy and the unit behind them.  Axes have Cleave, which can strike 3 units that are all adjacent to the attacker.  Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.  Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents).  Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered.  In other words, stats differences are okay differentiators, game play differences are better.

I've also cut Influence and Faction Prestige.  Influence fell victim to the go big or go home rule.  It just wasn't important enough to feel like its own thing.  Removing it makes gold more important for diplomacy.  Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire.  The more cities you have the higher your unrest is.  This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).

Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth.  So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.

 

Other links?

Website: https://www.elementalgame.com/legendary-heroes

 


Comments (Page 8)
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on Feb 06, 2013

MarvinKosh
Then there's the great divide in the community between people who use Steam forums and those who use Stardock forums - I didn't even know there was a Steam forum for GalCiv 2 until very recently.

I agree dividing community is not ideal. The same things happen to games published by Paradox Interactive because they have a great community on their forums, but then some people use the developer's forums. But the Steam forums can be useful to solve problems related to the Steam aspect of the game and it might also help if LH will have Steam Workshop, which will promote mods easier. There's also a subreddit for GalCiv: http://www.reddit.com/r/galciv

on Feb 06, 2013

Alstein
I suspect the game will run DRM-free if Steam isn't running for some reason.  That's probably the best solution- so if you hate Steam, you just use it to install, then play the game with Steam off.

So, in otherwords, since I purchased the NON-steam version of FE, installing the expansion LH will still not require steam?

That would seem acceptable since an expansion to a game should not have additional system requirements relative to it's vanilla.

on Feb 06, 2013

GFireflyE
So, in otherwords, since I purchased the NON-steam version of FE, installing the expansion LH will still not require steam?

No, you still receive a Steam key when purchasing LH. LH is stand-alone. Having FE only gives you a discount so to say, but LH is Steam only. Many Steam games work without actually running Steam, so it's only required to install and update the game. We'll see how LH will work, but I'm hoping for full Steam integration.

on Feb 06, 2013

GFireflyE
So, in otherwords, since I purchased the NON-steam version of FE, installing the expansion LH will still not require steam?

That would seem acceptable since an expansion to a game should not have additional system requirements relative to it's vanilla.

I'm thinking this quote from OP:

 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.

 

would tend to sound like you'll need Steam for at the very least installation of LH. Would be nice to get some clarification on that though.

on Feb 06, 2013


Forgive me if this was answered already. I only skimmed through as I'm short on time atm. Will those of us who bought Fallen Enchantress on Steam get Legendary Heroes for 19.99 when purchased through Steam, or is that only for the people who bought FE and buy LH through Stardock?

on Feb 06, 2013

Kael - Amazing to find you working on this game after all this time.  Congrats man.  This looks super.

 

-Tom aka woodelf from FFH (and FFHII)

on Feb 06, 2013

Xaiphong

Forgive me if this was answered already. I only skimmed through as I'm short on time atm. Will those of us who bought Fallen Enchantress on Steam get Legendary Heroes for 19.99 when purchased through Steam, or is that only for the people who bought FE and buy LH through Stardock?

Depends on steam I figure...
Steam have had similar options before, so I figure they will be reducing cost, I am not a member of the pricing crew (or a member of SD for that matter) just giving you a quick quote to look at

How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99. If you don't own Fallen Enchantress it will cost $39.99 (since it contains Fallen Enchantress).

Sincerely
~ Kongdej

on Feb 06, 2013

I just saw in Jon Shafer's post that he has left Stardock to start his own company and Kay Fedewa is his artist.  If Kay Fedewa is also the lead designer on FELH, then she is moonlighting.  Is moonlighting legal in Michigan?  Or one of them is a doppleganger.  Will the real Kay Fedewa please stand up?

on Feb 06, 2013

Disappointed about it being Steam only. I own FE but I will not buy this one, since Stardock decided to go the DRM way.

 

Farewell, Stardock.

on Feb 06, 2013

Trojasmic
I just saw in Jon Shafer's post that he has left Stardock to start his own company and Kay Fedewa is his artist.  If Kay Fedewa is also the lead designer on FELH, then she is moonlighting.  Is moonlighting legal in Michigan?  Or one of them is a doppleganger.  Will the real Kay Fedewa please stand up?

 

Stardock has cloning technology.

on Feb 06, 2013




Quoting GFireflyE,
reply 108
So, in otherwords, since I purchased the NON-steam version of FE, installing the expansion LH will still not require steam?


No, you still receive a Steam key when purchasing LH. LH is stand-alone. Having FE only gives you a discount so to say, but LH is Steam only. Many Steam games work without actually running Steam, so it's only required to install and update the game. We'll see how LH will work, but I'm hoping for full Steam integration.

That's really too bad if that's the case. I will not install Steam on my computer.

Very disappointing news. Sounds like FE ver 1.3 is the last update I'm going to be getting.

imo, very irregular business decision to release a game and than for the expansion, expect increase system requirements to play. I understand that a finanical aspect must of played a role...probably an efficiency of resources aspect as well; nevertheless, it just doesn't seem like good business practice to alienate parts of your current customer base.

on Feb 06, 2013

GFireflyE

quoting post
 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.



Holy crap! (yes, this is my PANIC face) I think I totally mis-read this. I took it to mean that steam will also support this expansion.

PLEASE don't tell me you REQUIRE steam to run this?!? Cause I don't have a steam account.....nor do I ever want one. I don't want a third party to have the control of telling me what software I am and am not allowed to run. I don't want automatic updates overriding or corrupting my mods. I don't want that stupid gaming engine taking up my very VALUABLE memory dedicated for FE. I don't want having to be online to play an offline, SINGLE player, game.

 

 


Welcome to modern day gaming.  Adapt or die.

on Feb 06, 2013

GFireflyE
That's really too bad if that's the case. I will not install Steam on my computer.

You really should give it a try, it's a great platform. There are many Steam exclusive games out there which you might miss. Just Cause 2 is my latest purchase for example...

on Feb 06, 2013

I find Steam hate comical.  Reminds me of my crazy religious grandma who would warn me of of how the Devil would corrupt me if I played Dungeons & Dragons, ingested aspartame, or voted Democrat.  I find the arguments against Steam just as valid as my grandmas.

on Feb 06, 2013

Rhaegor

Welcome to modern day gaming.  Adapt or die.

or just spend my entertainment money on other products that don't require abusive and dictorial terms and conditions to be accepted.

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