A trip through the fantasy worlds I enjoy

 

Dropping 32bit support was a huge change for Galactic Civilizations. On the one hand we know that it means that there is a percentage of potential customers that won't be able to play the game. On the other, we are able to do things we could never do before, such as play a game with 100 players, which is exactly what I did this week.  The following is the results.

*** Disclaimer ***

The following if from a super early version of the Beta 2 build. You will see some bugs and partially added features. The most noticeable bug is that the font text looks a little wonky and isn't showing special characters. This is because we are rewriting the font code, some players had issues using DirectWrite (the old solution), and performance was pretty bad. The new font code fixes all of that, but you will see missing character and font alignment issues in the following screenshots.

*** Disclaimer #2 ***

I am a modder and I did this as a mod which required 3 new xml files. One to add all the new factions, one to add names for the factions and one to add new colors for the factions. I didn't go as far as giving the factions all unique planet names, icons, etc. Which would have been cool, but this is really just to put the engine to the test.

 

Starting My Game

Here you sae the first evidence that I am using a very early beta 2 build, the Kyrnn have been enabled.  The reason you see a bunch of Terrans is because the first 20 new factions I added all use the Terran leader graphics (then 20 that use Drengin, 20 Altarian, 20 Iridium and 19 Krynn). That top bar scrolls so I could select any of my new factions, but I'm going with my personal favorite faction, the Iridium (I love their mirror ships and their research bonus).

 

 

I am starting on a Large map (i accidentally started on a Small and that was incredibly crowded). Paul is adding some map sizes above large which will be fun too, but for now I'm going to use Large and enjoy having other players all around me. To support all of these players I've set Star Frequency, Planet Frequency and Habitable Planet Frequency all to Abundant.

 

Here is where I get to pick who I want to play against. 99 opponents have been added. After I took this screenshot I went back and switch the Weeping Angels to Godlike Intelligence just to see if that would be enough to allow them to start conquering the galaxy. Bonus points to anyone who knows where these faction names came from.

 

In the beginning this doesn't look much different than any of my other GalCiv3 games.  I have my starting planet, my shipyard with which to make more and a selection of ships to explore with.  I'm going to assume that if there are other habitable planets out there in the universe then the other 99 players are going to grab them first, so I am going to colonize the one right beside my homeworld even though it isn't ideal.

It also seems like a good time to start researching some weapons technology. Unlike in Beta 1 we start at peace in Beta 2, but how long can that last?

 

 

I love making my 2nd planet into a research planet so that my first can focus on manufacturing and my 2nd planet is ideally suited for it. With this and the Iridium Research bonus I should be getting techs a good rate.

 

 

Only 5 turns in and I already have neighbors on all sides. Here we notice the first bug with running 100 players in one game, the ZoC code (that draws the borders around your empires) is having a problem dealing with that many players. Something we will check out. But the minimap correctly displayed all the owned territories I've seen so far.

My survery ship is pretty awesome for its range and sight, but nearly useless for collecting anomalies. I think I found 1 before these other factions scoured the universe like teenage girls at a Bieber concert (that reference seems dated, what do teenage girls go crazy for now? Kardashian mobile apps? Genetically modified ponies? Eric Estrada?)

 

 

Don't mind me busy neighbors stealing my anomalies, I'm just going to attach some purely decorative missiles to my spaceships.

 

 

Turn 9 and my survey ship has found an Antimatter and Durantium resource close enough together that I could get both with one starbase. It's not exactly close to my home planet but definitly worth it to get a Mining Base up here and working before anyone else does.

 

 

Turn 29. My survey ship hangs out in a dust cloud well within someone else's borders.  I love that the universe is full of all kinds of stuff, but very little of it isn't claimed by someone in this game. While I have been exploring I built and deployed my new Mining Base and have built a few bombers to help clear out the rabble between my home planet and my new Mining Base in some sort of Genocidal version of Manifest Destiny.

 

 

Turn 31, my bombers are ready to launch my first war and take out the shipyards of the neighbors between me and my Mining Base.  I know Paul plans to give Shipyards some defense (so you can't shut down players by wiping their shipyards) but for now they are easy picking and I'm going to take advantage of that.

 

 

No more shipyards for you.  I'll be back when I can invade planets, until then just look up at my bombers in awe.  You are no longer a space exploring people.

 

 

Turn 49 and the more I uncover the more factions I find. I have still only met a fraction to the players in the game (there are entire empires rising and falling that I will probably never meet in this game) as my range limits will only allow me to explore this little corner.  But there is certainly enough to do even within it.

 

 

By Turn 66 my Mining Base is up and working and I'm collecting both the antimatter and Duranthium. I'm not sure if I'm supposed to collect them even though they aren't in my ZoC or not.  I'll have to ask Paul. Either way my fleet of bombers has stared picking on another player and I can see that the Weeping Angels are #3 in the faction power rankings (I'm pretty low on the list) so I'm very worried about what happens when they find me.

 

 

But that is it for now. It's a crazy experiment, but it was fun and it made me so glad we are able to do this in GalCiv3.

There are more crazy experiments to come. And I am looking forward to getting the custom faction stuff in so modders can do what I did and a lot more to make all of the factions more interesting and unique.


Comments (Page 4)
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on Sep 26, 2014

Intel made Atom's as recently as 2011 that were only 32 bit instruction sets.  Pentium's and Core 2's circa mid-2006 were also 32 bit.  Those were Vista-era processors.  You cannot install 64 bit Windows on those systems.  

on Oct 01, 2014

Anyway back on topic...

Having the ability to have 100 opponents ingame means you could have different cannons fighting eachother like B5 vs Star trek vs SG vs warhammer etc,etc..basically get the franchise encyclapedias out and go mad and create every race!

on Oct 01, 2014
Please make it easy to download and upload custom and modded factions. Kind of what spore does.
on Nov 03, 2014

Ahhhh I think I just got a warm tingle going down my leg.  Finally a game where I can have Star Trek Races vs Star War races vs Stargate vs B5 vs Battlestar Galactica vs St Nirror universes ahhh FINALLY!!!!!!!

on Dec 24, 2014

To add new playable/opponent factions you need to edit "FactionDefs.xml" file in the gamedir/data/game folder

on Dec 24, 2014

admiralWillyWilber

Please make it easy to download and upload custom and modded factions. Kind of what spore does.

I think they are going to do this using Steam.

on Dec 26, 2014

And as we talked about in another thread briefly, please make it so we can export our custom ship designs to a file, then import them for the custom modded races.

on Jan 04, 2015

It would be nice to have updates incorporated into active games when released. So my games don't end up melting my mind.

 

DARCA '_;

on Jan 05, 2015

some sort of Genocidal version of Manifest Destiny.

There's a non-genocidal version?

on Jan 15, 2015

I know what you are saying mekanical. What I'm saying since this game can have a hundred and thirty players can star dock make this easier. If races could be uploaded and downloaded it would save you time versus having to make a hundred and thirty races. Now if maybe the editor like a more advanced version than the one that came with the ultimate edition. Could have a setting to bring these guys into a scenario so I don't have to manually change hundreds of files so that would be easier. That way people will make more of these scenarios. Also hopefully I don't have to move the scenario editor around like I had to last time. Had the same problem with mods to. Can they make downloading mods a little more straitfoward. Like letting me download mods instead of making me move them everywhere trying to find out what directory to put them into.

on Jan 15, 2015

admiralWillyWilber

I know what you are saying mekanical. What I'm saying since this game can have a hundred and thirty players can star dock make this easier. If races could be uploaded and downloaded it would save you time versus having to make a hundred and thirty races. Now if maybe the editor like a more advanced version than the one that came with the ultimate edition. Could have a setting to bring these guys into a scenario so I don't have to manually change hundreds of files so that would be easier. That way people will make more of these scenarios. Also hopefully I don't have to move the scenario editor around like I had to last time. Had the same problem with mods to. Can they make downloading mods a little more straitfoward. Like letting me download mods instead of making me move them everywhere trying to find out what directory to put them into.

from what ive heard i think they plan on using steamworks for mod suppor i assume that should make it easy to browse and download all the mods you want

on Jan 16, 2015

Ok, whilst waiting for next release, I am testing GC2 CU.   Playing on Immense with 9 opponents and 8 minor races ----> it's quite a complex mess as it is.   99 opponents (100 total "players") is roughly (lol)  ELEVEN times more opponents.  It's not quite rational to actually PLAY a game this way...not that anybody cares (or me, for that matter).

There is one thing about it that is "fascinating", which is not simply a quantitative increase in stuff.  That is, much of the tension from a 4x game is wondering when the AI is going to backstab you.   Checking your stats and ranking is calmative, unless it reveals that you are hosed!    On a 100 player map you won't know what is going on.   You may play hundreds of turns, feel pretty good, and then meet Goliath, the road grader AI, and his massive fleet of terror starships.  In fact, there is a virtual certainty that you will, eventually.   Even if the game provides rankings and you are number 1, eventually an alliance of HPKs  (Human player killers) will show up and "play" with you.  Comfortably "managing" the game from start to finish ought to be impossible.

That certainly changes the feel of the game tremendously.  A single player will likely never feel "in control" nearly so much as in most 4x games.  And that's a good thing, if  you are crazy!


on Jan 16, 2015

Bamdorf

Ok, whilst waiting for next release, I am testing GC2 CU.   Playing on Immense with 9 opponents and 8 minor races ----> it's quite a complex mess as it is.   99 opponents (100 total "players") is roughly (lol)  ELEVEN times more opponents.  It's not quite rational to actually PLAY a game this way...not that anybody cares (or me, for that matter).

There is one thing about it that is "fascinating", which is not simply a quantitative increase in stuff.  That is, much of the tension from a 4x game is wondering when the AI is going to backstab you.   Checking your stats and ranking is calmative, unless it reveals that you are hosed!    On a 100 player map you won't know what is going on.   You may play hundreds of turns, feel pretty good, and then meet Goliath, the road grader AI, and his massive fleet of terror starships.  In fact, there is a virtual certainty that you will, eventually.   Even if the game provides rankings and you are number 1, eventually an alliance of HPKs  (Human player killers) will show up and "play" with you.  Comfortably "managing" the game from start to finish ought to be impossible.

That certainly changes the feel of the game tremendously.  A single player will likely never feel "in control" nearly so much as in most 4x games.  And that's a good thing, if  you are crazy!



 

Call me crazy but I would like to play a game of GC3 with all the races from the GC universe plus all the minor races. I have GC2 UE you can only play against 9 of the 12 main races and the extra minor races pop up over time and with exploration and I for one would like to be able to play against all of them.

on Jan 16, 2015

There's like 10,000 minor races.

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