A trip through the fantasy worlds I enjoy

*** Released 10/24/2013 ***

Features

Added the Fallen Enchantress scenario.

Added the Slam ability (monsters with this ability get a 25% to cause victims they attack to lose their next turn).

Tech updates now merge if the internal name matches (for modders).

Added the Summon Darkling spell

Added the Summon Spider spell

Added the Summon Harridan spell

Added the Summon Wilding spell

Added the Summon Shrill spell

Added the Summon Plaguestalker spell

 

Fixes

Fixed an issue that revealed the entire map for human players when the AI cast Ineluctable Vision.

Fixed bug where if main map objects were asked to be selected while the tactical window was up (could cause some odd behavior when exiting tactical battles).

Cities now make sure their hubs match the city's selected state, so that we don't have issues where a city appears to be selected but is not actually selected, and vice versa (usually manifested as difficulty selecting/deselecting a given city hub).

Fixed a bug where sometimes conquering an AI city wouldn't allow you to do certain production projects until you reloaded the game, due to the projects not always getting cancelled correctly.

Fixed some artifacting issues on forests (unfortunately this isn't as exciting as having magical artifacts in forests, the graphics guy tell me that artifacts are a bad thing).

Fixed an issue where Champion Shimsher could get Sweep twice.

Fixed lots of issues with placing rivers in the editor.

Fixed the Gust of Wind ability (not the spell), where it wouldnt knock units back if they resisted.

Fixed annoying issue where the hour glass cursor would show when looking at the tech tree.

Fixed common-ish crash bug due to multiple cities looking at the buildable improvements list at the same time.

Fixed a deadlock issue with regards to cities looking at resources (would appear to player as a lockup).

Fixed an issue where you could have a trait selected in the trait tree from a former champions selection.

Improved performance, especially on late game large maps.

Crash fixes.

 

Balance

Reduced the Fire Shill's Embers damage slightly.

Tectonic Bulwark can now only be be gotten from defeating Torax.

Crag Spawn hit points and defense from level increased, init was lowered slightly.

Earth Elemental hit points and defense from level increased, init was lowered slightly.

Earth Elementals, Grave Elementals, Ancient Grave Elementals, and Stone Golems gain the Slam ability.

Champion Vasim's given a masterwork chain breatpiece (was incorrectly set before).

Champion Rostyra gains Lethal 2 (had Lethal 1 set twice before).

Champion Ulrik gains the Noble trait.

The Gray March (Trog Spearmen) don't start with Chain Mail Proficiency anymore.

Increased the time it takes to for darkling huts to upgrade

Darkling Shamans can summon Darkling Warriors into battle

Haunters can summon Plaguestalkers into battle

Hoarder Spiders can summon Gatherer Spiders into battle

Giant Ravenous Harridan can summon Ravenous Harridans into battle

Shrill Lords can summon groups of Shrills into battle

Spider Queens can summon Gatherer Spiders and Ravenous Harridans into battle

Wilding Shamans can summon Wilding Riders into battle

Increased the damage on Maces, Battle Axes, Boar Spears, Short Swords, Mauls, Pikes, Longswords and Great Axes (along with magical variants)

Reduced the Init penalty on Mauls form -6 to -4.

You can now cast Burning Hands even if you have freindly units in the radius (they won't be effected).

Light Plate Armor now only requires Chain Mail Armor proficiency to wear.

 

AI

AI won't cast wither on armies without an attack (caravans) anymore.

Monsters are generally more aggressive in neutral and player territory

AI players more aggressive about going after monsters near their cities

AI much better about using magic in tactical battles

AI much better about using summons in tactical battles

 


Comments (Page 2)
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on Sep 25, 2013

I just had Umber cast Tremor on the same army about twelve times in a row. Same army all the time. I was well frozen, but casting on an army that is already immobilized is a tad excessive?? 

on Sep 25, 2013

StevenAus

Also, I noticed in a recent game that the Air Elemental Scroll costs mana to summon the Air Elemental. Why is that? If I recall correctly, Fireball Scrolls and Wellspring Scrolls do not cost mana to cast. I don't think the other Elemental summons do either. Seems like an odd ball in that scrolls are loot or purchasable items and should not require mana to cast.


Is it possible that a mod does this?  I have the same issue in my games, Air Elemental and Burning Wraith (the ones I've tested) require mana to cast.  What's worse, if you don't have the mana to cast it and you try to cast it, it is used up at the end of the battle.

If it's in a mod as extra....I don't know which one. I play like 20 mods...

 

on Sep 25, 2013

StevenAus


Also, I noticed in a recent game that the Air Elemental Scroll costs mana to summon the Air Elemental. Why is that? If I recall correctly, Fireball Scrolls and Wellspring Scrolls do not cost mana to cast. I don't think the other Elemental summons do either. Seems like an odd ball in that scrolls are loot or purchasable items and should not require mana to cast.

Is it possible that a mod does this?  I have the same issue in my games, Air Elemental and Burning Wraith (the ones I've tested) require mana to cast.  What's worse, if you don't have the mana to cast it and you try to cast it, it is used up at the end of the battle.

In the base game there is no mana cost on either the Air Elemental Scroll or the Dark Candle.  Sounds like a mod issue.

on Sep 25, 2013

Might I make a request (I'll even rewrite the quest portion), the wonderful dragon spell Vatulas Dragonslayer spell, seems a might overpowered , might it be a scroll instead of a spell, don't want to just slay all the dragons on the map with this spell. You can even attach a mana cost to the scroll.

on Sep 25, 2013

joasoze

I just had Umber cast Tremor on the same army about twelve times in a row. Same army all the time. I was well frozen, but casting on an army that is already immobilized is a tad excessive?? 

It's beyond excessive, it's the AI ignoring game rules again. You can't cast tremor on a unit already effected by it, which means as a player you can't permanently lock down a unit, they always get one turn to move between when it wears off and you can cast it again. The AI ignores this and just spams it every single turn on the same unit.

on Sep 25, 2013

parrottmath

Might I make a request (I'll even rewrite the quest portion), the wonderful dragon spell Vatulas Dragonslayer spell, seems a might overpowered , might it be a scroll instead of a spell, don't want to just slay all the dragons on the map with this spell. You can even attach a mana cost to the scroll.
  I thought that spell didn't do anything, never tried it after people said it didn't do anything.  They lied to me?

on Sep 25, 2013


don't believe everything you read smeagol... next thing you know, you'll start believing that Obamacare is a good thing... oops, did I just turn this changelog thread into a political one?

on Sep 25, 2013

Trojasmic


don't believe everything you read smeagol... next thing you know, you'll start believing that Obamacare is a good thing... oops, did I just turn this changelog thread into a political one?

haha..  It's all good, like obamacare.  But I am shocked and appalled that I was misled by more than one person about this.   I'm over it haha.

on Sep 25, 2013

So this 1.4 patch notes. It says unreleased.

Are you looking for more bugs / errors to correct before releasing it? (hence the post before the release?) 

Or

Are you posting it because it'll be distributed soon, via steam? 

on Sep 25, 2013


We already have a "Slam" ability ... it's called "Bash".  Shouldn't "Slam" do something different like divide army stack into separate single-unit armies or throws army into another adjacent army causing first army's attack damage into second army?!?

on Sep 25, 2013

smeagolheart


Quoting parrottmath, reply 19
Might I make a request (I'll even rewrite the quest portion), the wonderful dragon spell Vatulas Dragonslayer spell, seems a might overpowered , might it be a scroll instead of a spell, don't want to just slay all the dragons on the map with this spell. You can even attach a mana cost to the scroll.  I thought that spell didn't do anything, never tried it after people said it didn't do anything.  They lied to me?

Spoilers should not be on the changelog... hence the ***wink***

on Sep 25, 2013

*** Unreleased ***


Added the Slam ability (monsters with this ability get a 25% to cause victims they attack to lose their next turn).

  

umm....does that mean that all the existing creatures are getting an overhaul if Slam is to be warrented?

or does that mean that only the few new creatures added to the game in 1.4 will have Slam?

EDIT: nevermind. reading is tech.

Though, the earth elementals were quite strong in there own right. Giving them further improvement seems....odd.

 

How's that Pyre of Man improvement coming along. nudge nudge...

 

In addition, if you are overhauling some creatures, I did post a quasi-review on the Binding elementals. Can be viewed here in reply #21:

https://forums.elementalgame.com/445085/page/1/#3397331

on Sep 25, 2013

GFireflyE

quoting post*** Unreleased ***


Added the Slam ability (monsters with this ability get a 25% to cause victims they attack to lose their next turn).

  


umm....does that mean that all the existing creatures are getting an overhaul if Slam is to be warrented?

or does that mean that only the few new creatures added to the game in 1.4 will have Slam?

EDIT: nevermind. reading is tech.

Though, the earth elementals were quite strong in there own right. Giving them further improvement seems....odd.

 

How's that Pyre of Man improvement coming along. nudge nudge...

 

Slam doesn't seem too overpowering, but it will be a nice add to the utility of these creatures when summoned.  After all, Earth Elementals are still incredibly slow.

Yes, something to improve Pyre of Man would be great.

Also, like others, I note that the AI also casts spells like Tremor and Freeze on Caravans, but hopefully the fix to Wither catches that. 

on Sep 25, 2013

Trojasmic


We already have a "Slam" ability ... it's called "Bash".  Shouldn't "Slam" do something different like divide army stack into separate single-unit armies or throws army into another adjacent army causing first army's attack damage into second army?!?

A slam seems to be a bash without the hammer

on Sep 25, 2013

slam causes victim to lose turn.  bash is the attacker losing a turn.

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