A trip through the fantasy worlds I enjoy

 

We are hard at work creating the next Galactic Civilizations III beta and we will have a lot of fun things for you to play with. But I wanted to talk about one of my favorites, Custom Races.

First off there are 2 ways to create custom races. First you can add them as a mod (but more about that in a future post). For this post I wanted to talk about everything you can do in the in game tool to create a wide variety of unique, interesting and weird species to populate your universes.

First off you will notice that we have a new choose civilization window. The last one did a really good job of allowing you to select 1 of the 8 base factions, but we wanted space for more, so that players would feel free to create their own and wouldn’t have to scroll to get to them. Don’t mind the brown and gold UI colors, I was playing as my custom faction, the Marauders, and those are their UI colors.

You may notice that the Iconian and the Thalan are enabled now, and I’ve created 5 new customer factions, the Cult of Cinder, the Jade Council, the Marauders, the Quantum Core and the Hive.

Creating a new faction is pretty easy, click create custom race and you have a lot of options to choose from. The above is where I set the name, picked the logo and filled in some detail. You can also see a floating “FG Image” button that appears to have escaped from the window it belongs on.

This is my favorite window. Our artists are really amazing and I love this model in particular. Creating the way he looks involves selecting a character image and a background image. These can be animated binks or still images and you can mix and match them if you want to use this guy but put in science lab, the Drengin war room or an organic chamber that looks like he’s flying around inside someone spleen.

 

This is where the magic happens. I want my Maurders to be restless pirates so they get an approval penalty (Content -2), but they are very effective at both invading and defending planets (Brutal +2 and Courageous +2) as well as having a high range (Adventuresome +2) and speed (Fast +2) so they can get into trouble. I also made all the other factions dislike them a bit (Likeable -1). They aren’t as bad as being a neighbor with the Yor, but they aren’t much better.

As for abilities I gave them Starfaring so they are immune to Nebula effects and they get their first Starbase module for free and Prolific so they get double the population provided by colony ships when they found a colony (they must throw a heck of a party when they land).

Personality may not mean tons when you are playing them, but it means everything when the AI is playing them. Character traits is used by the AI to evaluate a wide range of decisions, from which way to vote on a UP proposal to when and if it should trade or declare war. Priorities are used to make decisions about which Tech to research or Improvement to build.

This way even if two races have similar stats they can be played by the AI very differently.

Which brings us to one of the best reasons to create custom factions. Even if you don’t play as them it’s a great way to fill your universe with opponents to defeat and to make sure every game of Galactic Civilizations III is a new experience.

Next up: Modding https://forums.galciv3.com/461766/page/1/


Comments (Page 1)
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on Feb 19, 2015

Looks great.   A couple questions....

1.  In Beta 5 how many AI factions can be enabled for a given game...in your screenshot you seem to have 9, but is that the limit?

2.  Will custom factions be available to fill out a MP game?

3. Oh and one more...will we ba able to import pictures for our custom faction leaders?  A bit of fluff, I realize.

Thanks!

 

on Feb 19, 2015

Bamdorf

Looks great.   A couple questions....

1.  In Beta 5 how many AI factions can be enabled for a given game...in your screenshot you seem to have 9, but is that the limit?

2.  Will custom factions be available to fill out a MP game?

3. Oh and one more...will we ba able to import pictures for our custom faction leaders?  A bit of fluff, I realize.

Thanks!

1. I've played with 100 factions in one game.

2. Yes, but I haven't tested that personally. I'm going to have to try that!

3. Yes. We have a bug right now where the images aren't being picked up out of the mod directories. It works fine if you put your own images in the game directories, but we will get it working with the mod directories before we put out the beta (we dont want people messing with files in the game directories). I've played games against the Weeping Angels, Kree Empire, Dalek, Arilou, Spathi, Cybermen and Skrulls. It's a lot of fun.

 

on Feb 20, 2015

I don't think my excitement can be contained.

on Feb 20, 2015

! I am sooo waiting for the Thalan to come into play. They were my fav in GC2, I hope they are in the next beta release. I was happy enough to get the Yor(my 2nd fav naturally). Mostly due to the unique tech trees but still awesome nonetheless. Keep up the good work!

on Feb 20, 2015

Will we be able to use bink 1 or does it only work with bink 2?

on Feb 20, 2015

it's more of a curiosity than concern, how is the race's homework pq determined. I'm laying in bed on my phone, but iirc some races have a 10 & 4-5 while the yor have a +15(?). The screenshots have homeworld name and no indications that I could see about that.

on Feb 20, 2015

Tetrasodium

it's more of a curiosity than concern, how is the race's homework pq determined. I'm laying in bed on my phone, but iirc some races have a 10 & 4-5 while the yor have a +15(?). The screenshots have homeworld name and no indications that I could see about that.

They stated in the stream that you would be able to customize the homeworld, it's just not implemented yet.

on Feb 20, 2015

That sound freking awesome! I want to make a custom race NOW.

But one question is still here:

As we can choose abilities, traits, homeworlds etc.

Is the Tech Tree affectable ? Because every CIV has its own Tech Tree so far.

And different Buiildings...

What will be with that kind of stuff, do we choose a kinda base CIV like YOR or Terran as a Template ^^?Or what will be the solution for this

on Feb 20, 2015

I would guess one could go into the xml and make a custom one then use it for their civ.

on Feb 20, 2015

Well in the XML I can edit everything. But in the Game and under fair circumstances. Because in the XML i may create a unbalanced Race

on Feb 20, 2015

ForesterSOF

I would guess one could go into the xml and make a custom one then use it for their civ.

 

someone else mentioned it with the xml's being a poor solution for such a basic thing, but "The Quantum Core" doesn't sound very syntheticrace==false making me suspect that a screenshot for that pulldown just got missed.  If it's actually not there right now, I hope that by gold/release a dropdown for use $faction's techtree becomes available.

 

Hopefully that dropdown includes any custom tech trees for new races modded in.

on Feb 20, 2015

 

Techs will probably always a modding thing. We have an excel editor that writes out all the XML for us that we are happy to share. One of the nice parts of this is that if someone makes a few cool tech trees they can share them and every can place them as mods and then allow their custom factions to use them.

But make no mistake, there is a huge amount of things that can be modified in XML, and if you really want to make something unique and special that's where you will want to go (and then share what you have created so other people can play with it too). No in game editor in the world is going to give you the power of being able to go edit the files directly. You guys are right that XML isn't inherently balanced, but forcing balance keeps you from doing really interesting things.

 

on Feb 20, 2015

WoW!!!

You all are tops. Awesome work Derek!

 

Can we just select say 15 minors as custom factions and start a game? What I mean is can I just select a game, pick all majors add 12 or 20 minors or do I need to create each as a custom faction?

 

Perhaps I am confused as to what I am asking. I love the 'custom faction..love it love it. but also want to be able to just quick start a game without having to create each faction....

 

Will the "game" set this up with 'random' factions/minors?

on Feb 20, 2015

 

Yes there will already be minor factions available and ready, that you don't have to create, when you go to start a game. It's entirely possible you will run into a race of crazy squirrel creatures out in the universe without having to do anything.

But Custom Factions are different than Minor Factions in that they:

1. Are created by you.

2. Can be played by you (you can't play as a minor faction).

3. Are major players (meaning they are required for diplomatic victory, can build colony ships, etc).

4. Are better than minor faction (they will generally have better abilities and traits than a minor player does).

 

on Feb 20, 2015

I believe what Larsenex is asking is if we can select a minor faction as a major.

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