A trip through the fantasy worlds I enjoy

 

 

What is Legendary Heroes?

It's an expansion for Fallen Enchantress that adds the following:

1. A new Champion progression system.  Instead of random traits your champions have a trait tree that they can use to select traits as they level  up, grow your champions the way you want.

2. The ability to recruit special non-human champions.  Champions aren't just humans anymore.  Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.

3. New tactical combat options.  Swarm gives a bonus for every ally that surrounds the enemy you are attacking.  Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus).  Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.

4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).

5. New spells and abilities.  New range types have been added that allow for adjacent and line spells and abilities.  Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units.  Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell.  Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.

6. A new scenario.  Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left.  The war has begun.

 

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free.  If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.

 

How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99.  If you don't own Fallen Enchantress it will cost $39.99.

 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.

 

How has the champion system changed?

The biggest change is in how you gain champions.  They are no longer waiting on the map.  Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random.  It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.

In Legendary Heroes players have a new Fame attribute.  Fame is gained by building certain  improvements (though you can also get it from researching some techs and completing quests).  Completing the Tower of Dominion provides enough Fame to get your first Champion.  When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one.  All the champions have been redone to make these decisions more distinct and interesting.

With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built.  Not on map generation.

Champions can still be gained through quests, though these tend to be special cases.

There are also a lot of new champion traits that can be learned.  Some that grant access to new spells and abilities, some that improve existing abilities.  For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other.  A champion trait increase the amount of damage done when Cleaving.  Others increase damage with fire spells, or the amount of healing done when casting a Heal spell.  Traits can reduce casting times or increase the amount of accessories a champion can equip.

 

Monster champions?  Does that mean I can give a bear an axe and enchanted pants?

Each of the monster champions is special, such as Huhrus the Ogre.  You can get him through a quest in both FE and LH.  But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like.  Since he is an Ogre he gets all their benefits including having more hit points than a normal champion.  But he cannot wear normal armor, so there are pros and cons.

 

Have the graphics changed?

The graphics of the game have gone through considerable updates.  Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc.  Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer.  It is easier to tell what a specific tile is and which tiles have special things on them.

Legendary Heroes has a new Art Lead, Kay Fedewa.  It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).

Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix.  It's a culmination of a lot of little things working together.  It's the entire scene.  Small things that wouldn't be noticed add up.  Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.

 

Are there more changes?

Lots of more minor tweaks and improvements.  There is a new game option slider for production pace (so you can modify it seperatly than research pace).  Screens have been added (an army screen for managing multiple stacks in one tile) or improved.  The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.

When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points.  Turn it down to get weaker monsters and up to be facing level 8 bears and worse.

Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia.  In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies.  He can start fighting with his starting units and by the time they die be ready to get some new ones trained.

We have also added a feature based on player feedback.  The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty.  This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.

There are more, new items, new weapons, new armor, new quests, etc.

 

 

Does the addition of these new mechanics make the game more complex?

Our goal is to take FE to the next level with the expansion.  To make it into a better game, not a bigger game.  So things that were confusing or overly complex were cut.  For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive. 

I've also removed cutting/blunt/pierce damage.  The goal of those damage types was to make the weapons different from each other.  To make an axe different than a hammer.  But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.

Now the weapons have special abilities.  Spears have Impale, which strikes an enemy and the unit behind them.  Axes have Cleave, which can strike 3 units that are all adjacent to the attacker.  Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.  Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents).  Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered.  In other words, stats differences are okay differentiators, game play differences are better.

I've also cut Influence and Faction Prestige.  Influence fell victim to the go big or go home rule.  It just wasn't important enough to feel like its own thing.  Removing it makes gold more important for diplomacy.  Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire.  The more cities you have the higher your unrest is.  This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).

Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth.  So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.

 

Other links?

Website: https://www.elementalgame.com/legendary-heroes

 


Comments (Page 11)
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on Feb 07, 2013

Steam is DRM.

It has some conveniences like sales and automatic updates, but at the end of the day it is DRM.

If you love DRM, there is no hope for you.  Keep drinking the Kool-Aid.

It is better than it used to be and I've grown to tolerate it, but that's all.

on Feb 07, 2013

The list of features and changes in the expansion is right on the nose, I expect great things from this franchise in the future.

The only dark point is the Steam-only thing. Don't get me wrong, I use steam, but whenever I have a choice not to, I don't.

Before the Steam fan-boys jump all over this, consider this. The people who under no circumstances want to install steam on their computers, are not pitchfork bearers shouting "burn the witch", erh... steam. Quite the opposite, they are quite computer savvy and have quite a few valid arguments. So sarcastic comments about grandmothers excommunicating AD&D aside, maybe you should pay a bit more attention to them.

From a layman user standpoint alone, the Steam client is clunky, buggy and cumbersome. It has gotten better, but it still is a pile of garbage. I understand the convenience it brings to developer, and it is borderline convenient for the user too, but locking all your software in one platform ? I don't know, it sounds much like putting all your eggs in one basket.

It all boils down to the "adapt or die" philosophy. You see, "adapt or die" is not about freedom of choice, because dying is actually not a choice for any sane person. It's pretty much equal to "your money or your life" - exactly what choice does the gun-bearing mugger give you ?

on Feb 07, 2013

Zoston

I bought the map pack from Stardock Store (because I got the free copy of FE I couldn't use steam). But when I get FE: LH I'll be switching over to Steam. Will there be a way to migrate the map pack DLC to steam to? It seems a bit of a waste to buy it again.

This was answered earlier in the thread - you get a key for the map pack in steam too.

Derek Paxton

FE will still be supported.  We have continued to release patches FE throughout and we are working on the next patch.

People who have purchased the map pack will also receive it for Legendary Heroes.

on Feb 07, 2013

DuchessCorset
please tell me you added crossbows to the ranged weapon armory

You didn't actually read the post, did you? Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.

 

dimstog
I understand the convenience it brings to developer, and it is borderline convenient for the user too, but locking all your software in one platform ? I don't know, it sounds much like putting all your eggs in one basket.

Do you carry your eggs in two baskets? There are other digital distributors out there, but not as convenient or as popular. It's weird that Stardock would choose only Steam for distribution, but maybe this will change. But I find GameStop to be awful, both the client and the store, GamersGate is always too expensive for me in the EU, GOG is awesome but it's a different story, and all that's left for me in the EU is GreenManGaming which is brilliant, and uses USD as currency which is great for me, and Steam which has great sales and is very convenient.

I find that many publishers choose a favorite digital distributor and go with it, even though they might sell the game in other places too. Paradox for example, uses GamersGate (it's even embeded in CK2), and there were times when games purchased from other distributors would have trouble with patches or registering serial numbers. If you don't like this trend, you and another 1000 people who don't say anything are free to not buy the game, but because it'll be featured on Steam, another 2000 will. It's possible that Fallen Enchantress had decent sales on Steam, and quite a lot of new players got the game, so it's natural to continue the success path.

on Feb 07, 2013

Looks really really good... real damn shame about the dead trees.. they still havent been fixed.. the landscape would look a whole lot better if the dead trees had spidery branches rather than just dead poles trunks of wood... especially with the undead focus...

on Feb 07, 2013

I suggest you incorporate some of mods into the game.

and, as to scenery, why not leave it in preferences for people to choose what they want - I like cover ....

on Feb 07, 2013

Steam ? Bad news ... But I guess you at Stardock do what you can to survive on the fringe of the "wonderfull global market" sharks. And it's far better than what you did with Impulse moved to GameStop (I tried to reinstall Sins of a solar Empire Entrenchment and it's been so painfull that I gave up and didn't buy the Diplomacy extension).

 

We'll see what is good and what is very good in this extension. Though I think it's a pity that you get rid of Prestige and Influence. Above are some good arguments for Prestige, well written in real english, I won't try to explain mine.

But I think that when reducing the number of ressources, you make a mistake (error ?). Prestige and Influence are ressources, there's no doubt on it : we can manipulate them even through modding. We will loose some depth, some really welcome complexity, and I think it's not the right direction.

 

PS Anyone wanting to edit my post to scribe it correctly ? Feel free ...

on Feb 07, 2013

dimstog
The list of features and changes in the expansion is right on the nose, I expect great things from this franchise in the future.

The only dark point is the Steam-only thing. Don't get me wrong, I use steam, but whenever I have a choice not to, I don't.

Before the Steam fan-boys jump all over this, consider this. The people who under no circumstances want to install steam on their computers, are not pitchfork bearers shouting "burn the witch", erh... steam. Quite the opposite, they are quite computer savvy and have quite a few valid arguments. So sarcastic comments about grandmothers excommunicating AD&D aside, maybe you should pay a bit more attention to them.

From a layman user standpoint alone, the Steam client is clunky, buggy and cumbersome. It has gotten better, but it still is a pile of garbage. I understand the convenience it brings to developer, and it is borderline convenient for the user too, but locking all your software in one platform ? I don't know, it sounds much like putting all your eggs in one basket.

It all boils down to the "adapt or die" philosophy. You see, "adapt or die" is not about freedom of choice, because dying is actually not a choice for any sane person. It's pretty much equal to "your money or your life" - exactly what choice does the gun-bearing mugger give you ?

Forget about it. Steam fanboys jump on it and scream and lash until everybody love what they love. What I wanted is an option to buy a game without DRM and directly from stardock, I don't care if it is on Steam if I can buy and use it without Steam or need Steam to download the game/updates. What fanboys do is call us the vocal minority and shout like it the game wouldn't be released on Steam.

People shouting "it's the future", "it's convenient", "don't listen to the haters" don't listen to reason nor read arguments.

 

Luckily some developers still publish in other platforms  I love GOG and I even buy from Gamersgate, even if it is clunky, because I can download my games on one computer and move it to my desktop computer after. Paradox seems to be moving to Steam as well but they keep DRM free downloads on Gamersgate and that's okay, but the moment a game they make is steam only, I will never buy it. Steam is not convenient or useful for me due to physical restrictions.

 

 

EDIT:

  • Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game
  • Gamers shall have the right to not be treated as potential criminals by developers or publishers.
  • Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play(But just one time like Steam does is all right? So much hypocrisy).

 

https://forums.stardock.com/322522

on Feb 07, 2013

I am sad that this discussion has become all about Steam rather than the great features and changes that are being brought to the world of Elemental.

on Feb 07, 2013

paladinjb
I am sad that this discussion has become all about Steam rather than the great features and changes that are being brought to the world of Elemental.

 

Agreed.  And it is pointless to whine about it because it isn't going to change either way.

on Feb 07, 2013

I don't understand why people have problems with steam, I've been using it for seven years without many problems.

on Feb 07, 2013

I dont understand your issue with steam on several PCs? I am using one steam account on three!!!

and I dont have to be online at all...

on Feb 07, 2013

Rhaegor



Quoting paladinjb,
reply 160
I am sad that this discussion has become all about Steam rather than the great features and changes that are being brought to the world of Elemental.
 
Agreed.  And it is pointless to whine about it because it isn't going to change either way.

I wouldn't be too quick to say that. Stardock has recently made themselves renouned for appeasing to their fanbase....you know, with that whole 'you get games for free thing'. Despite being in the minority on this one, it still wouldn't be a far stretch for them to continue to appease their customer base so that they don't lose out on 11% of their sales. (percent comes from previous 'State of Steam" poll as I recall the figure for those that refuse steam and steam related products....can't find it to reference at the moment which is a shame cause that figure could have changed since I last looked at it).

Anyways, point is Stardock has performed miracles in the past....they can do so again if they choose.

 

on Feb 07, 2013

Did I mention how much I favour the new tiles for the world, that would certainly re-incite my favour for this game (looking at the same 3 types of tiles gets boring in the long run )

I really hope you include more different land tiles in the new expansion, or allow modders to add more different terrains.

Sincerely
~ Kongdej

on Feb 07, 2013

GFireflyE
(percent comes from previous 'State of Steam" poll as I recall the figure for those that refuse steam and steam related products....can't find it to reference at the moment which is a shame cause that figure could have changed since I last looked at it).

Went looking through the old journals, and I cannot find the poll results even though I found lots of old poll questions.
So I presume they are either deleted or saved on some backup somewhere in the safehouse of the stardock offices.
Mind you, I don't mind people saying they're opinions about steam, just please keep it civil and don't just judge all of the "opposition" in your opinion.
I understand why some people are cautious around Steam and DRM (bloody annoying sometimes).
But also I personally never had any issue with steam myself, working flawlessly on each and every machine I use it on (I use my steam account on several machines to great success, sometimes in offline mode several machines at a given time).
I would prefer if you would at least reconsider the steam part (both stardock and people who are against steam), at least this once.
The reason I would ask stardock is I personally hate the idea behind "Monopoly", when all the choices come from one single source, you strip the choices from the consumer.

Sincerely
~ Kongdej

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