A trip through the fantasy worlds I enjoy

 

 

What is Legendary Heroes?

It's an expansion for Fallen Enchantress that adds the following:

1. A new Champion progression system.  Instead of random traits your champions have a trait tree that they can use to select traits as they level  up, grow your champions the way you want.

2. The ability to recruit special non-human champions.  Champions aren't just humans anymore.  Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.

3. New tactical combat options.  Swarm gives a bonus for every ally that surrounds the enemy you are attacking.  Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus).  Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.

4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).

5. New spells and abilities.  New range types have been added that allow for adjacent and line spells and abilities.  Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units.  Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell.  Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.

6. A new scenario.  Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left.  The war has begun.

 

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free.  If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.

 

How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99.  If you don't own Fallen Enchantress it will cost $39.99.

 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.

 

How has the champion system changed?

The biggest change is in how you gain champions.  They are no longer waiting on the map.  Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random.  It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.

In Legendary Heroes players have a new Fame attribute.  Fame is gained by building certain  improvements (though you can also get it from researching some techs and completing quests).  Completing the Tower of Dominion provides enough Fame to get your first Champion.  When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one.  All the champions have been redone to make these decisions more distinct and interesting.

With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built.  Not on map generation.

Champions can still be gained through quests, though these tend to be special cases.

There are also a lot of new champion traits that can be learned.  Some that grant access to new spells and abilities, some that improve existing abilities.  For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other.  A champion trait increase the amount of damage done when Cleaving.  Others increase damage with fire spells, or the amount of healing done when casting a Heal spell.  Traits can reduce casting times or increase the amount of accessories a champion can equip.

 

Monster champions?  Does that mean I can give a bear an axe and enchanted pants?

Each of the monster champions is special, such as Huhrus the Ogre.  You can get him through a quest in both FE and LH.  But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like.  Since he is an Ogre he gets all their benefits including having more hit points than a normal champion.  But he cannot wear normal armor, so there are pros and cons.

 

Have the graphics changed?

The graphics of the game have gone through considerable updates.  Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc.  Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer.  It is easier to tell what a specific tile is and which tiles have special things on them.

Legendary Heroes has a new Art Lead, Kay Fedewa.  It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).

Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix.  It's a culmination of a lot of little things working together.  It's the entire scene.  Small things that wouldn't be noticed add up.  Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.

 

Are there more changes?

Lots of more minor tweaks and improvements.  There is a new game option slider for production pace (so you can modify it seperatly than research pace).  Screens have been added (an army screen for managing multiple stacks in one tile) or improved.  The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.

When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points.  Turn it down to get weaker monsters and up to be facing level 8 bears and worse.

Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia.  In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies.  He can start fighting with his starting units and by the time they die be ready to get some new ones trained.

We have also added a feature based on player feedback.  The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty.  This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.

There are more, new items, new weapons, new armor, new quests, etc.

 

 

Does the addition of these new mechanics make the game more complex?

Our goal is to take FE to the next level with the expansion.  To make it into a better game, not a bigger game.  So things that were confusing or overly complex were cut.  For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive. 

I've also removed cutting/blunt/pierce damage.  The goal of those damage types was to make the weapons different from each other.  To make an axe different than a hammer.  But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.

Now the weapons have special abilities.  Spears have Impale, which strikes an enemy and the unit behind them.  Axes have Cleave, which can strike 3 units that are all adjacent to the attacker.  Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.  Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents).  Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered.  In other words, stats differences are okay differentiators, game play differences are better.

I've also cut Influence and Faction Prestige.  Influence fell victim to the go big or go home rule.  It just wasn't important enough to feel like its own thing.  Removing it makes gold more important for diplomacy.  Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire.  The more cities you have the higher your unrest is.  This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).

Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth.  So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.

 

Other links?

Website: https://www.elementalgame.com/legendary-heroes

 


Comments (Page 13)
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on Feb 08, 2013

FE is already good, and this will make it lot better i think. Eagerly awaiting...

on Feb 08, 2013

StormbringerGT
Reading all this discussion about steam reminds about when DVD's started taking over VHS tapes. Man those poor VHS people were super pissed.

I'm not knocking on people who won't/can't use steam. They have their reasons, which are valid to them even if they don't make sense to us. It is their CHOICE not to use steam (or as some people just can't due to internet restrictions).

However like those people who refused to support DVD due to their choices, they will find their choice of products ever shrinking.

 

Actually, no. There are ways to play steam exclusive games without steam. The only people who lose here are the developers and the publishers, I can almost assure you.

 

But that doesn't matter anyway, since Stardock seems to have forgotten about their Gamers Bill of Rights, their own words and their ethic. What people want here is not a VHS or DVD exclusive release(and that's a horrible analogy, since the VHS to DVD move was a way to force people to buy things), what people wanted here is a release without steam. They don't care about a Steam release as long as there is a release without it. And when it's steam exclusive, they voice they concerns. They want a version without steam. And people who, I don't know why, oblivious to the pledge of other gamers who want to see it released without steam like FE was, just complain people want the game in another platform.

on Feb 08, 2013

Only answer missing in this FAQ is When can we expect it to be released?

on Feb 08, 2013

TorinReborn
Only answer missing in this FAQ is When can we expect it to be released?

From the announcement: "Fallen Enchantress – Legendary Heroes is expected to be released in April, but the beta will be starting next month."

on Feb 08, 2013

dimstog



Quoting StormbringerGT,
reply 177
Reading all this discussion about steam reminds about when DVD's started taking over VHS tapes. Man those poor VHS people were super pissed.

I'm not knocking on people who won't/can't use steam. They have their reasons, which are valid to them even if they don't make sense to us. It is their CHOICE not to use steam (or as some people just can't due to internet restrictions).

However like those people who refused to support DVD due to their choices, they will find their choice of products ever shrinking.

 


Your analogy is somewhat off the mark, I'll fix that for you.

Since you like DVDs, what if the next Iron Man movie was not available on regular DVD but only on a downloadable DVD ISO file, downloadable only from one network distributor, downloadable only by said network distributor's download client and in order to view it, you would need to have said network's client running parallel and ON-LINE to your DVD playback application (agreed, last one doesn't apply to all games).

Sound's crazy, huh ?

Our choice of products is not shrinking at all, our choice of getting these products however, is another matter entirely.

That, and since you like Iron Man, you watch it often....yet, 5 years later you decide to say something bad against the the upcoming Starship Troopers 6 movie coming out and said network distributor decides to ban your account. Now you've lost, not only your Iron Man movie, but EVERY movie you've collected.

Not that it matters much, cause six months after that, said distributor decides to sell for millions....an offer they simply can't refuse....and the buyer decides to shut down all servers and turn them into advertising servers because it's more profitable. Now everyone has lost all their movies.

Signing on with Steam is signing an ever-changing agreement. You have zero control over your purchase. Yes it's more convenient at the moment, but so was Germany and Austria electing Hilter into power. Convenience can be very dangerous. Not saying that Steam will take over the world...just saying that people should not be so willing to bite off more than they can chew.

 

ps. I still have a VHS player. I have a DVD player too. The original THX Starwars is STILL better on VHS, despite the lower quality graphic. It's a truer version of the story; before Lucas decided to milk the franchise for what is was worth...

 

on Feb 08, 2013

Lol @steam. who wants to live forever?

 

anyway,

to Stardock - will we be able to preorder on steam and join beta that way? Please allow tthat as soon as possible?(e.g. We wants to give you our moneys).

on Feb 08, 2013

dimstog

I don't even need to run an extra application, pardon, DRM client, to install or run already bought software. 


THIS.


dimstog

Quoting StormbringerGT, reply 177Reading all this discussion about steam reminds about when DVD's started taking over VHS tapes. Man those poor VHS people were super pissed.

I'm not knocking on people who won't/can't use steam. They have their reasons, which are valid to them even if they don't make sense to us. It is their CHOICE not to use steam (or as some people just can't due to internet restrictions).

However like those people who refused to support DVD due to their choices, they will find their choice of products ever shrinking.

 

Your analogy is somewhat off the mark, I'll fix that for you.

Since you like DVDs, what if the next Iron Man movie was not available on regular DVD but only on a downloadable DVD ISO file, downloadable only from one network distributor, downloadable only by said network distributor's download client and in order to view it, you would need to have said network's client running parallel and ON-LINE to your DVD playback application (agreed, last one doesn't apply to all games).

Sound's crazy, huh ?

Our choice of products is not shrinking at all, our choice of getting these products however, is another matter entirely.


THIS.

 
GFireflyE


Signing on with Steam is signing an ever-changing agreement. You have zero control over your purchase. 
 

 

Purchase? What purchase? When I buy a book, a piece of furniture or any other kind of object, I am the owner of that object. What it means to be an owner of an object? It means I can use it whenever I want without having to ask permission from anyone.

When you are not free to use something that you bought when you want, and you also have to ask permission to use it, you're not the owner of that object. Means that the properties of that object is a hostage in the hands of someone else. In short, it means that you are not the REAL owner of what you have purchased. A game bought on Steam is a game that gives you permission to play, but not yours.

And these are not just my opinions ... This was the opinion and philosophy of Stardock until recently time. And I had always applauded the Stardock for this... until now.

p.s. 

if I can not be the owner of something then the price for that thing should not even be what I would pay for owning it 100%

In fact, I have games on Steam ... all purchased when they are on offer.

I do not ever pay full price for NOT be the REAL OWNER of something.

 

--

the "Golden Age" of the consumer rights for Stardock was when I bought Galactic Civilizations II : digital download + 

delivery to my house of the physical copy of the game. Finally, NO need internet connection to activate the game. That was a good period!

Internet is a good thing (fantastic, wonderful, amazing!), But civilization is moving more and more into an era of "or you connect to the Internet or no longer exist as a human being" ... just think that in Italy I can not give any university exam if I do not register online, even if I try to register PHYSICALLY in place.

When a technology becomes something which there are no alternatives (for example if the books were to be completely replaced by digital versions downloadable from the internet each time requiring authentication or connection to read them online) then it is not "progress", but retraction of civilization.

I apologize for the "philosophical digression".

on Feb 08, 2013


Reduced 71%Original 800 x 450

1. A new Champion progression system.  Instead of random traits your champions have a trait tree that they can use to select traits as they level  up, grow your champions the way you want.

 

Finally. Obtaining replay-ability through randomness must be done with great care. I really felt that randomness on champion progression was taking the soul out of the game. All RPGs that I know of have little to no randomness in character progression, and for a reason.

on Feb 08, 2013

Mulkarn

Quoting dimstog, reply 180
I don't even need to run an extra application, pardon, DRM client, to install or run already bought software. 

THIS.


Quoting dimstog, reply 181
Quoting StormbringerGT, reply 177Reading all this discussion about steam reminds about when DVD's started taking over VHS tapes. Man those poor VHS people were super pissed.

I'm not knocking on people who won't/can't use steam. They have their reasons, which are valid to them even if they don't make sense to us. It is their CHOICE not to use steam (or as some people just can't due to internet restrictions).

However like those people who refused to support DVD due to their choices, they will find their choice of products ever shrinking.

 

Your analogy is somewhat off the mark, I'll fix that for you.

Since you like DVDs, what if the next Iron Man movie was not available on regular DVD but only on a downloadable DVD ISO file, downloadable only from one network distributor, downloadable only by said network distributor's download client and in order to view it, you would need to have said network's client running parallel and ON-LINE to your DVD playback application (agreed, last one doesn't apply to all games).

Sound's crazy, huh ?

Our choice of products is not shrinking at all, our choice of getting these products however, is another matter entirely.

THIS.

 Quoting GFireflyE, reply 186


Signing on with Steam is signing an ever-changing agreement. You have zero control over your purchase. 
 


 

Purchase? What purchase? When I buy a book, a piece of furniture or any other kind of object, I am the owner of that object. What it means to be an owner of an object? It means I can use it whenever I want without having to ask permission from anyone.

When you are not free to use something that you bought when you want, and you also have to ask permission to use it, you're not the owner of that object. Means that the properties of that object is a hostage in the hands of someone else. In short, it means that you are not the REAL owner of what you have purchased. A game bought on Steam is a game that gives you permission to play, but not yours.

And these are not just my opinions ... This was the opinion and philosophy of Stardock until recently time. And I had always applauded the Stardock for this... until now.

p.s. 

if I can not be the owner of something then the price for that thing should not even be what I would pay for owning it 100%

In fact, I have games on Steam ... all purchased when they are on offer.

I do not ever pay full price for NOT be the REAL OWNER of something.

 

--

the "Golden Age" of the consumer rights for Stardock was when I bought Galactic Civilizations II : digital download + 

delivery to my house of the physical copy of the game. Finally, NO need internet connection to activate the game. That was a good period!

Internet is a good thing (fantastic, wonderful, amazing!), But civilization is moving more and more into an era of "or you connect to the Internet or no longer exist as a human being" ... just think that in Italy I can not give any university exam if I do not register online, even if I try to register PHYSICALLY in place.

When a technology becomes something which there are no alternatives (for example if the books were to be completely replaced by digital versions downloadable from the internet each time requiring authentication or connection to read them online) then it is not "progress", but retraction of civilization.

I apologize for the "philosophical digression".
I agree completely. to me this move to ICE is loss of 'freedom'

if ICE were to change the rules of the 'agreement' to you must use the software within a month(each month) or it is removed from the account and you lose it after you paid for it(and this is a possible(but hopefully unlikely) change) then where would all of the steamboys be then?

harpo

 

on Feb 08, 2013

I will miss blunt / piercing / cutting and prestige!

but if tactical is otherwise improved, I am hopeful 

on Feb 09, 2013

paladinjb
I am sad that this discussion has become all about Steam rather than the great features and changes that are being brought to the world of Elemental.

 

Given how Stardock built up its fanbase and goodwill in the GalCiv 1-2 days with a number of folks who were sick of DRM in general, it's to be expected.  Your average Stardock forum user is a long-time fan who despises any  DRM much more than the average gamer does.

 

I'm admittedly disliking the decision, as Steam provides no real value for me, but I understand why Stardock did it (I buy the explanation that it was costing them money to do Steam version+ SDC version), and I'm going to take Brad at his word when he said he would make sure nobody would get screwed if Valve hosed them (he made that promise for Sins Rebellion)

 

My general rule is I think Steam is ok as a service, but because of Steam's policies, I tend to avoid buying anything from Steam directly- I tend to get things through third-parties so there's little chance of me getting into a dispute with Valve itself.  It is the policies of the Steam store that I distrust, not Steam itself.

 

I do think Stardock should offer a DRM-free version of LH on a disc/DVD/DD once support ends for LH, which it will at some point, but that can be done two-three years down the road.   Either that or just pass it onto GOG at that point.  The folks who really, really hate DRM would buy the game then.

 

 

 

on Feb 09, 2013

I think the Legendary Heroes expansion sounds amazing, because it changes many parts of the game that did not fit very good together. The way how champions will be recruited, the use of skill trees and the introduction of more tactical abilities are great changes.

It is really sad that Legendary Hereos will require Steam even if you have purchased the non-Steam version of Fallen Enchantress.

I think it is strange that there is only one spellcaster class (mage) in a magical world and two classes (assassin and warrior) that have the same purpose. The following classes would be more interesting in my opinion:

- Assassin: Inflicts high damage against single targets (heroes and monsters)

- Conjurer: Summons powerful units (familiar, multiple summons at the same time, ...)

- Defender: Protects his allies with crowd control abilities

- Evoker: Casts powerful damage spells

- Governor: Improves the production, research and growth of his city

on Feb 09, 2013

Wizard1200
I think the Legendary Heroes expansion sounds amazing, because it changes many parts of the game that did not fit very good together. The way how champions will be recruited, the use of skill trees and the introduction of more tactical abilities are great changes.

It is really sad that Legendary Hereos will require Steam even if you have purchased the non-Steam version of Fallen Enchantress.

I think it is strange that there is only one spellcaster class (mage) in a magical world and two classes (assassin and warrior) that have the same purpose. The following classes would be more interesting in my opinion:

- Assassin: Inflicts high damage against single targets (heroes and monsters)

- Conjurer: Summons powerful units (familiar, multiple summons at the same time, ...)

- Defender: Protects his allies with crowd control abilities

- Evoker: Casts powerful damage spells

- Governor: Improves the production, research and growth of his city

 

I agree especially on the role of the summoner... for now in FE summoning creatures is a very uncared mechanics ... when I created the character of a magician I give him always the warlock trait, because in FE there is very little to summon.

 

Instead another thing I would like in the field of modding is the chance to create a new custom race by workshop. Maybe by offering a number of strength and weakenes to choose from during the creation.

There would also be to balance some abilities in creating custom faction to make these abilities fully useful to both sides (Kingdoms and Empires)

For example allowing factions of the Kingdoms to be able to summon creatures of their alignment with the ability "binding".

on Feb 09, 2013

Mulkarn
Purchase? What purchase? When I buy a book, a piece of furniture or any other kind of object, I am the owner of that object. What it means to be an owner of an object? It means I can use it whenever I want without having to ask permission from anyone.

Just to be clear, buying a piece of software or a book is not the same as buying a piece of furniture. If you buy a couch, you actually own the materials and you can also resell it at any price you want. Buying software is not the same, you are essentially only buying the right to use the software. If ownership of the software was actually transferred like in the couch's case, it would mean you should be able to copy and/or resell it.

In that sense, buying the game from Steam or directly from Stardock is not different.

on Feb 09, 2013

dimstog

Quoting Mulkarn, reply 188Purchase? What purchase? When I buy a book, a piece of furniture or any other kind of object, I am the owner of that object. What it means to be an owner of an object? It means I can use it whenever I want without having to ask permission from anyone.

Just to be clear, buying a piece of software or a book is not the same as buying a piece of furniture. If you buy a couch, you actually own the materials and you can also resell it at any price you want. Buying software is not the same, you are essentially only buying the right to use the software. If ownership of the software was actually transferred like in the couch's case, it would mean you should be able to copy and/or resell it.

In that sense, buying the game from Steam or directly from Stardock is not different.

 

if I buy software that once purchased can install and use whenever I want is different from that for which I have to buy something every time ask permission to use it.

Time ago when I bought a video game I was the owner. Obviously I could not sell it or claim copyright on it (obviously), but I could use it whenever I wanted, without restriction of the network connection.

The fact of not being able to use it every time I want a software "singleplayer" in the same way in which I am free to read a book or watch a movie on DVD that I bought nowadays is accepted as "normal" only because any "rule" once set by the time it becomes "normal" for the "flock."

Tomorrow will require the need to be connected to the "spider's WEB" for watching a DVD or read a [e]book, and I'm sure that people like you within a couple of generations will find it perfectly "normal".

I say only that I would always be the owner of a thing I buy, which does not need the logic of perpetual connection to the "web".

Gosh, FE does not provide even a multiplayer mode!

We want to tell the truth? For logic only mmo should require compulsory internet connection.

Even online validation of video games is totally useless. Maybe that video games are not pirated today with the new era of "or you're connected to the internet or you no longer have rights as a consumer?"

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