A trip through the fantasy worlds I enjoy

 

 

What is Legendary Heroes?

It's an expansion for Fallen Enchantress that adds the following:

1. A new Champion progression system.  Instead of random traits your champions have a trait tree that they can use to select traits as they level  up, grow your champions the way you want.

2. The ability to recruit special non-human champions.  Champions aren't just humans anymore.  Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.

3. New tactical combat options.  Swarm gives a bonus for every ally that surrounds the enemy you are attacking.  Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus).  Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.

4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).

5. New spells and abilities.  New range types have been added that allow for adjacent and line spells and abilities.  Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units.  Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell.  Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.

6. A new scenario.  Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left.  The war has begun.

 

Who gets Legendary Heroes for free?

If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free.  If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.

 

How much does Legendary Heroes cost?

If you own Fallen Enchantress then Legendary Heroes will cost $19.99.  If you don't own Fallen Enchantress it will cost $39.99.

 

Can I get Legendary Heroes on Steam?

Legendary Heroes is integrated with Steam.  So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock).  Those players that will be receiving free copies will be receiving a steam key for the game.

 

How has the champion system changed?

The biggest change is in how you gain champions.  They are no longer waiting on the map.  Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random.  It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.

In Legendary Heroes players have a new Fame attribute.  Fame is gained by building certain  improvements (though you can also get it from researching some techs and completing quests).  Completing the Tower of Dominion provides enough Fame to get your first Champion.  When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one.  All the champions have been redone to make these decisions more distinct and interesting.

With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built.  Not on map generation.

Champions can still be gained through quests, though these tend to be special cases.

There are also a lot of new champion traits that can be learned.  Some that grant access to new spells and abilities, some that improve existing abilities.  For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other.  A champion trait increase the amount of damage done when Cleaving.  Others increase damage with fire spells, or the amount of healing done when casting a Heal spell.  Traits can reduce casting times or increase the amount of accessories a champion can equip.

 

Monster champions?  Does that mean I can give a bear an axe and enchanted pants?

Each of the monster champions is special, such as Huhrus the Ogre.  You can get him through a quest in both FE and LH.  But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like.  Since he is an Ogre he gets all their benefits including having more hit points than a normal champion.  But he cannot wear normal armor, so there are pros and cons.

 

Have the graphics changed?

The graphics of the game have gone through considerable updates.  Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc.  Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer.  It is easier to tell what a specific tile is and which tiles have special things on them.

Legendary Heroes has a new Art Lead, Kay Fedewa.  It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).

Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix.  It's a culmination of a lot of little things working together.  It's the entire scene.  Small things that wouldn't be noticed add up.  Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.

 

Are there more changes?

Lots of more minor tweaks and improvements.  There is a new game option slider for production pace (so you can modify it seperatly than research pace).  Screens have been added (an army screen for managing multiple stacks in one tile) or improved.  The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.

When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points.  Turn it down to get weaker monsters and up to be facing level 8 bears and worse.

Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia.  In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies.  He can start fighting with his starting units and by the time they die be ready to get some new ones trained.

We have also added a feature based on player feedback.  The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty.  This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.

There are more, new items, new weapons, new armor, new quests, etc.

 

 

Does the addition of these new mechanics make the game more complex?

Our goal is to take FE to the next level with the expansion.  To make it into a better game, not a bigger game.  So things that were confusing or overly complex were cut.  For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive. 

I've also removed cutting/blunt/pierce damage.  The goal of those damage types was to make the weapons different from each other.  To make an axe different than a hammer.  But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.

Now the weapons have special abilities.  Spears have Impale, which strikes an enemy and the unit behind them.  Axes have Cleave, which can strike 3 units that are all adjacent to the attacker.  Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line.  Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents).  Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered.  In other words, stats differences are okay differentiators, game play differences are better.

I've also cut Influence and Faction Prestige.  Influence fell victim to the go big or go home rule.  It just wasn't important enough to feel like its own thing.  Removing it makes gold more important for diplomacy.  Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire.  The more cities you have the higher your unrest is.  This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).

Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth.  So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.

 

Other links?

Website: https://www.elementalgame.com/legendary-heroes

 


Comments (Page 12)
21 PagesFirst 10 11 12 13 14  Last
on Feb 07, 2013

So, let me get this straight: You realized that FE didn't exactly turn out the way you and the gamer community wanted it to be due to too many design flaws like random traits when levelling up (no hard feelings ), and you also realized that just by patching it you wouldn't get it into a more desirable state, so now you're releasing a more or less completely overhauled version, spice it up with some new monsters, spells n graphics and call it expansion.

You know what? I'd call that a smart move as long as I could rest assured that diplomacy also finally works out and a load of bugs have been addressed as well. Along with the already mentioned "Govenors should get XP from staying indoors" issue.

 

As for Steam: I honestly have no XP with it, so I can't testify on whether it is intrusive DRM and you need it running to be able to play the game or not. But if it is/does then Brad must have undergone some serious brainwashing 'cause as arkometha already posted:  THIS is from FROGBOY'S own bill of gamer rights:

  • Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game
  • Gamers shall have the right to not be treated as potential criminals by developers or publishers.
  • Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play(But just one time like Steam does is all right? So much hypocrisy).

And this just because you're too lazy to wrap updates into a new installer package and make it available in the SD store accounts?

When have I heard that before...? OH YES! Back in th those days of Gal Civ, when all of the sudden SDC became mandatory for updating instead of simply DLing new updates as installer packages...

on Feb 07, 2013

simon_sin
Quick question:

Is this 1.3? Or a separate direction?

Will I be able to have a Fallen Enchantress 1.3 & a Legendary Heroes version to choose from, or once LHs is installed I basically have to use the New rules?

 

Or will this mean FE 1.2 is as far as that game will be developed, and future enhancments will be based on LH builds?

thx.

 

A 1.3 patch will be released for FE.  That's already been announced, and might be as early as next week.

 

After that, I think work shifts to LH, though fixes might get back-ported.

 

As for Steam, from previous posts I get the impression the reason for the switch is to cut down on costs of packaging patches and files over at Stardock.

Also, I think Brad made a pledge that if something did happen, folks wouldn't get screwed. 

on Feb 07, 2013

paladinjb
I am sad that this discussion has become all about Steam rather than the great features and changes that are being brought to the world of Elemental.

 

the reason is that all new ideas about the game are good.

The only debatable point is the choice of platform Steam as COMPULSORY.

Note well...  

Steam is not a bad thing ... it is the absence of an alternative to the obligation to use a drm online (steam is a drm online) to be questionable.

There are who can accept this thing. There are who can not accept this thing (and for good reasons) ... Do they have pure right to point this out, right?

Especially if we talk about Stardock, which once seemed to be the only software company to fight for the rights of consumers.

on Feb 07, 2013

Mulkarn


Especially if we talk about Stardock, which once seemed to be the only software company to fight for the rights of consumers.

Without being to quick to judge as only time will tell, you're words may be quite prophetic.

on Feb 07, 2013

Moot Points.

Market will decide.

 

Next!.............

on Feb 07, 2013

simon_sin
Moot Points.

Market will decide.

 

Next!.............

You don't have to either read or write in here

~ K

on Feb 07, 2013

dursereg
I would love to see a physical collector's edition, that would help with sales because I for one would buy it!

I'd like this, too. I bought the EWOM Collector's Edition and would love to add to the Elemental Collector's....collection. 

on Feb 07, 2013

I'm surprised to be included for free in the Legendary Heroes expansion. I thought maybe that wouldn't apply with Fallen Enchantress being a standalone release. I'm also glad that since Stardock is using Steamworks  for multi-player we are getting this release with the steam key.

 

Thank you guy 'n' gals at Stardock. 

on Feb 07, 2013

Awesome announcement!! I'm really looking forward to this. One question that I don't think I've seen... will flanking be added to the tactical combat? Swarming sounds cool - but what about a single unit attacking from the side or behind - any bonuses attached to that?

As to Steam... just my 2 cents... I'm 100% fine with this. I prefer to have all my games through Steam. Maybe I'm just lucky but I've never had an issue with Steam in all the years I've been using it. As well, I live in a remote area where we lose internet access frequently and I can't recall that ever affecting my ability to play games from my Steam library.

on Feb 07, 2013


Great idea on the levelups for champions.  Do this for city levelups as well for improved city building planning.

on Feb 07, 2013

This looks really neat, and I am looking forward to this. 

On the other hand I hope that while this happens you look at some of the more major problems with FE, IMO.

They are:

Victory conditions need some reworking, particularly the magic/tech victory. (I have a few possible solutions listed in another post.)

Cities need some reworking, particularly the ratio of minor useful upgrades to major projects.  (My current feeling with cities is that you spend almost all of your time upgrading them and very little time actually taking advantage of those upgrades.)  My solution is to bring in a worker unit of some kind, to take care of the minor useful upgrades like iron mines and farms.

Units (and their balance vis a vis champions) need some reworking; I think units need more potential.  My solution is for units to gain something more on level up than they currently do.  With the new system it seems like you could chose a path for them and they would just follow it automatically.

AI needs some reworking, namely they need to attempt other victory conditions than military conquest.

 

These complaints don't mean that the expansion doesn't already look great, because it does look great.  Thank you.

on Feb 07, 2013

Reading all this discussion about steam reminds about when DVD's started taking over VHS tapes. Man those poor VHS people were super pissed.

I'm not knocking on people who won't/can't use steam. They have their reasons, which are valid to them even if they don't make sense to us. It is their CHOICE not to use steam (or as some people just can't due to internet restrictions).

However like those people who refused to support DVD due to their choices, they will find their choice of products ever shrinking.

 

on Feb 08, 2013

Looks good. I'm not sure if the weapon effects though will be overpowered or not, some sound potentially unbalancing. I will reserve any judgement on that however until I can see the beta. Which brings up an important question(s) - when is the beta? How do you get into the beta? Very curious on this.

on Feb 08, 2013

Do you carry your eggs in two baskets? There are other digital distributors out there, but not as convenient or as popular. It's weird that Stardock would choose only Steam for distribution, but maybe this will change. But I find GameStop to be awful, both the client and the store, GamersGate is always too expensive for me in the EU, GOG is awesome but it's a different story, and all that's left for me in the EU is GreenManGaming which is brilliant, and uses USD as currency which is great for me, and Steam which has great sales and is very convenient.

I find that many publishers choose a favorite digital distributor and go with it, even though they might sell the game in other places too. Paradox for example, uses GamersGate (it's even embeded in CK2), and there were times when games purchased from other distributors would have trouble with patches or registering serial numbers. If you don't like this trend, you and another 1000 people who don't say anything are free to not buy the game, but because it'll be featured on Steam, another 2000 will. It's possible that Fallen Enchantress had decent sales on Steam, and quite a lot of new players got the game, so it's natural to continue the success path.

Well, actually, yes, I do carry my eggs in two baskets. With my current license of FE and stardock's own download center, I can keep the install package on my hard drive and install whenever I want, no matter my internet connection (i only need one validation of the registration code, then never again). And should that get lost, I can always re-download it. I can also do that with Gamersgate, where I only have to login to my account, I don't need to run extra apps. See ? Two baskets. I don't even need to run an extra application, pardon, DRM client, to install or run already bought software. Not that I care really about that, but, things change (and you can never tell how they will change), and I do have freedom of choice.

I do understand the convenience for the developer to only have to produce one patch for the game, instead of a patch for steam and a patch for their own homemade version. However, I am pretty sure that it's not that big of a deal, I am pretty sure that steam is offering much better terms on their deal with the developer if the game is a steam-only game. No blame there, profit must be made, but please, don't tell me it's for my own good. In fact, keeping the current model of Steam and Stardock central does not affect the extra steam sales at all, so even that argument is moot - I really don't understand how you came up with that.

And finally, when a game shifts from "steam and X other distributor" to "steam-only", we are not given a choice to either buy the game or not, we are given a non-choice of either to steam or not to steam, it has nothing to do with the actual game.

As for steam being bad or not, I won't go into technical details. In fact, it's pretty obvious. Don't you see a problem with forcefully (the "force" being applied by steam itself, not the developer) being tied into a platform whenever you want to play a game ?

on Feb 08, 2013

StormbringerGT
Reading all this discussion about steam reminds about when DVD's started taking over VHS tapes. Man those poor VHS people were super pissed.

I'm not knocking on people who won't/can't use steam. They have their reasons, which are valid to them even if they don't make sense to us. It is their CHOICE not to use steam (or as some people just can't due to internet restrictions).

However like those people who refused to support DVD due to their choices, they will find their choice of products ever shrinking.

 

Your analogy is somewhat off the mark, I'll fix that for you.

Since you like DVDs, what if the next Iron Man movie was not available on regular DVD but only on a downloadable DVD ISO file, downloadable only from one network distributor, downloadable only by said network distributor's download client and in order to view it, you would need to have said network's client running parallel and ON-LINE to your DVD playback application (agreed, last one doesn't apply to all games).

Sound's crazy, huh ?

Our choice of products is not shrinking at all, our choice of getting these products however, is another matter entirely.

21 PagesFirst 10 11 12 13 14  Last