A trip through the fantasy worlds I enjoy
Derek Paxton's Articles » Page 2
October 9, 2012 by Derek Paxton
> As you may know, we've set a release date for Fallen Enchantress. It's October 23, 2012.

These past two years have been quite a journey. When I joined Stardock, I asked Brad how much freedom I would have with the Elemental universe.  Could I make it a new and different game than War of Magic? He said, "Do whatever needs to be done, take whatever time it needs, make a great game." He meant it and that brings us to where we are now.

Fallen Enchantress isn't an...
September 17, 2012 by Derek Paxton

Stardock's Art Director, Paul Boyer, will be working as a Game Designer on one of our projects.  Paul has been around forever and has a ton of experience.  At Stardock we believe that "everyone is on the design team" so just because Paul was the Art director before didn't mean that he didn't contribute to the design of every game he has worked on.  He has been a great asset to me and is second only to Brad in people I ask for feedback on FE design ideas.

August 14, 2012 by Derek Paxton

Important Note: If you get an error trying to run after updating please check the following fix: http://forums.elementalgame.com/429402




Added a new tile yield, Essence. Essence is the limit for how many enchantments that city can support as well as modifying some improvements (Clerics lower Unrest by 5% per Essence) and enchantments (Inspiration gives +1 research per Essence), or enabling some Improvements (you can't build a Guardian Stat...
June 29, 2012 by Derek Paxton
Beta 4 

Beta 4 focuses on cities.  But that really means it focuses on the games pace.  Production, economy and research come from your cities.  When we change them we change the game.  First let's talk about a few of the design issues we have been wrestling with:

1.            Lack of city specialization.  Materials and Food are okay, but in general you want to build the same things in every city, or ...
May 17, 2012 by Derek Paxton
The last of the Beta 3 series is now available to download. Below is the change log that goes over what's new versus the build from 2 weeks ago.

Foreword from the frog

Beta 3 has been the faction differentiation beta and we will continue to refine the different factions between now and release. At this stage, each faction has some truly distinctive features that should make the game play experience different for each one.

To recap:

Magnar, home of the demon elves, can train ...
May 3, 2012 by Derek Paxton

  We did a lot of work on the AI this week (and by we, I mean Brad) and made some significant changes.  I even had to ask Brad to tone down the aggressiveness based on a game where I got dragged down and beat like the Goonie kids, if they'd accidently wandered into the Hellraiser movies*.

  But the trouble with testing the AI in a game that contains as many moving parts as FE is that it can be very situational.  It also has a lot to do with balance.  Som...
April 22, 2012 by Derek Paxton




+ Captured cities give an Occupation unrest penalty if you arent the player that founded them.  This starts at +50 Unrest, and after 20 turns begins to drop 1 per turn until it hits +25 where it stays.  A player never has an occupation penalty from a city he founded (if he retakes it)+ Added the Arcane Monolith spell.  This is a Pariden specific ability which allows them to place outposts with a spell


+ Fixed an issue ca...